My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Goblin Curse Inferno Dragon Sparky Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Cannon Musketeer Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Cannon Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Cannon Musketeer Goblin Barrel Skeleton Army Witch
The Log
Cannon Musketeer Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Cannon Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Musketeer Hog Rider Goblin Barrel Skeleton Army Witch
Fireball
Cannon Musketeer Hog Rider Goblin Barrel Skeleton Army Witch
Poison
Cannon Musketeer Skeleton Army Witch
Lightning
Cannon Musketeer Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Skeleton Army Fireball Musketeer Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Barrel Skeleton Army

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Hog Rider The Log
Musketeer
Hog Rider The Log
Hog Rider
Fireball Musketeer The Log Goblin Barrel Witch
Goblin Barrel
Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Hog Rider
The Log
Hog Rider Fireball Musketeer

Defense Synergies 4 7

Cannon
Musketeer The Log Fireball Skeleton Army Witch
Fireball
The Log Cannon Musketeer
Musketeer
Cannon The Log Fireball Skeleton Army
Hog Rider
Goblin Barrel
Skeleton Army
Cannon Musketeer The Log
Witch
Cannon The Log
The Log
Cannon Fireball Musketeer Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer The Log
Skeleton Army Cannon Musketeer Witch The Log
Cannon Skeleton Army Witch Musketeer
Cannon Skeleton Army Witch Musketeer
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Cannon Musketeer
Musketeer Cannon Fireball Witch
Cannon Fireball Musketeer The Log
Cannon Witch Musketeer Skeleton Army
Skeleton Army Cannon Musketeer
Skeleton Army Witch Cannon Fireball Musketeer The Log
Musketeer Fireball Witch
Cannon Skeleton Army Fireball Musketeer Witch The Log
Fireball Skeleton Army Cannon Witch The Log
Skeleton Army Cannon
Skeleton Army Cannon Fireball The Log
Cannon Fireball Musketeer Skeleton Army Witch
Cannon Fireball Musketeer Skeleton Army Witch The Log
Witch The Log Cannon Fireball Musketeer
Cannon Musketeer
Skeleton Army Cannon Fireball Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch
Fireball Musketeer The Log
Skeleton Army Musketeer Witch The Log
Skeleton Army Fireball Musketeer The Log
Cannon Musketeer Skeleton Army Witch
Fireball Musketeer Witch
Skeleton Army Fireball Musketeer Witch
Skeleton Army
Fireball Skeleton Army Witch The Log
Witch Cannon Musketeer Skeleton Army
Musketeer Witch
Skeleton Army Fireball The Log
Skeleton Army Cannon Fireball Witch
Cannon Fireball Musketeer Skeleton Army Witch
Skeleton Army Witch Fireball Musketeer The Log
Cannon Fireball Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Witch
Musketeer Witch The Log
Fireball The Log
Fireball The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log
Fireball Witch The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Witch
Witch
Fireball The Log Musketeer Witch
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fireball Musketeer Skeleton Army Witch
Fireball Musketeer Witch
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch The Log
Fireball Musketeer Witch
Fireball Musketeer Witch The Log

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