My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Cage Battle Ram Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Giant
Giant Snowball
Spear Goblins Cannon Battle Ram
Zap
Spear Goblins Cannon Battle Ram
Barbarian Barrel
Spear Goblins Cannon Goblin Cage Battle Ram Wizard
The Log
Spear Goblins Cannon Mini P.E.K.K.A Goblin Cage Battle Ram
Earthquake
Spear Goblins Cannon Goblin Cage
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Mini P.E.K.K.A Goblin Cage Battle Ram Wizard
Fireball
Cannon Goblin Cage Battle Ram Wizard
Poison
Spear Goblins Cannon Goblin Cage Wizard
Lightning
Cannon Mini P.E.K.K.A Goblin Cage Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Cannon Fireball Mini P.E.K.K.A Goblin Cage Battle Ram Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Cannon Fireball Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Goblin Cage Battle Ram Giant
Cannon
Fireball
Battle Ram Giant
Mini P.E.K.K.A
Giant Spear Goblins Wizard
Goblin Cage
Spear Goblins Battle Ram Giant
Battle Ram
Spear Goblins Fireball Goblin Cage
Giant
Mini P.E.K.K.A Spear Goblins Fireball Goblin Cage Wizard
Wizard
Mini P.E.K.K.A Giant

Defense Synergies 0 10

Spear Goblins
Cannon Mini P.E.K.K.A Goblin Cage
Cannon
Spear Goblins Fireball Mini P.E.K.K.A Wizard
Fireball
Cannon Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A
Spear Goblins Cannon Fireball Wizard
Goblin Cage
Spear Goblins Fireball Wizard
Battle Ram
Giant
Wizard
Cannon Mini P.E.K.K.A Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Fireball Goblin Cage Wizard
Mini P.E.K.K.A Cannon Goblin Cage
Cannon Mini P.E.K.K.A Goblin Cage
Cannon Mini P.E.K.K.A Goblin Cage
Fireball Mini P.E.K.K.A Goblin Cage
Fireball Spear Goblins Cannon
Spear Goblins Cannon Fireball Goblin Cage Wizard
Cannon Fireball Goblin Cage
Cannon Mini P.E.K.K.A Goblin Cage
Spear Goblins Cannon Mini P.E.K.K.A
Spear Goblins Cannon Fireball Wizard
Spear Goblins Fireball Wizard
Cannon Mini P.E.K.K.A Goblin Cage Fireball Wizard
Fireball Wizard Cannon Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Cannon Goblin Cage
Cannon Fireball Mini P.E.K.K.A Goblin Cage
Wizard Cannon Fireball Mini P.E.K.K.A Goblin Cage
Cannon Fireball Goblin Cage Spear Goblins Wizard
Goblin Cage Wizard Spear Goblins Cannon Fireball
Mini P.E.K.K.A Cannon Goblin Cage
Wizard Spear Goblins Cannon Fireball Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Fireball Goblin Cage
Fireball Mini P.E.K.K.A Wizard
Spear Goblins Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Fireball Goblin Cage
Cannon Mini P.E.K.K.A Goblin Cage
Fireball Wizard
Mini P.E.K.K.A Spear Goblins Fireball Goblin Cage
Mini P.E.K.K.A Goblin Cage
Goblin Cage Spear Goblins Fireball Mini P.E.K.K.A
Cannon Goblin Cage
Mini P.E.K.K.A Goblin Cage
Fireball Goblin Cage
Mini P.E.K.K.A Cannon Fireball Goblin Cage Wizard
Wizard Cannon Fireball Goblin Cage
Spear Goblins Fireball Mini P.E.K.K.A Goblin Cage
Cannon Fireball Mini P.E.K.K.A Goblin Cage Wizard
Cannon Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Spear Goblins
Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Fireball
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Wizard

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