My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Goblins Cannon
Zap
Goblins Cannon
Barbarian Barrel
Goblins Cannon
The Log
Goblins Cannon Goblin Demolisher
Earthquake
Cannon
Arrows
Goblins
Royal Delivery
Goblins Goblin Demolisher P.E.K.K.A
Fireball
Cannon
Poison
Cannon
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Rage Arrows Cannon Goblin Demolisher Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Rage Arrows

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Arrows P.E.K.K.A Goblins Goblin Demolisher
Arrows
Zap P.E.K.K.A
Cannon
Goblin Demolisher
Zap P.E.K.K.A
Rage
P.E.K.K.A
Zap Arrows Goblin Demolisher
Goblinstein

Defense Synergies 1 9

Goblins
Zap Cannon Goblin Demolisher
Zap
Cannon Goblins Arrows Goblin Demolisher P.E.K.K.A
Arrows
Zap Cannon P.E.K.K.A
Cannon
Zap Goblins Arrows
Goblin Demolisher
Goblins Zap P.E.K.K.A
Rage
P.E.K.K.A
Zap Arrows Goblin Demolisher
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Goblin Demolisher
P.E.K.K.A Goblins Zap Cannon
Cannon P.E.K.K.A Goblins
Cannon P.E.K.K.A Goblins
Arrows Goblin Demolisher P.E.K.K.A
Arrows Goblins Zap Cannon Goblin Demolisher
Zap Arrows Cannon
Zap Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Goblins
Goblins Cannon
Goblins Zap Arrows Cannon Goblin Demolisher
Arrows Zap
Cannon P.E.K.K.A Zap
Goblins Zap Arrows Cannon Goblin Demolisher P.E.K.K.A
P.E.K.K.A Cannon
Zap Cannon P.E.K.K.A
Goblins Arrows Cannon P.E.K.K.A
Arrows Cannon Goblins Zap Goblin Demolisher
Zap Arrows Cannon Goblin Demolisher
P.E.K.K.A Cannon
Goblin Demolisher Goblins Arrows Cannon P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A
Zap Arrows
P.E.K.K.A Goblins Zap
P.E.K.K.A Zap
P.E.K.K.A Cannon
Arrows Zap Goblin Demolisher
P.E.K.K.A Goblins
P.E.K.K.A
Zap P.E.K.K.A Goblins
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Zap Arrows
P.E.K.K.A Cannon
Cannon Goblin Demolisher
Goblins Zap P.E.K.K.A
Arrows Zap Cannon P.E.K.K.A
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows Goblin Demolisher
Arrows Zap
Arrows Goblin Demolisher
Arrows Zap Goblin Demolisher
Arrows Zap
Goblins
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Goblin Demolisher
Arrows Goblin Demolisher
Arrows
Zap Arrows Goblin Demolisher
Zap Arrows Goblin Demolisher
Arrows
Zap Arrows
Zap Arrows Goblin Demolisher
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap
Zap Arrows
Arrows
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap
Zap
Zap
P.E.K.K.A

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