My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon
Giant Snowball
Minions Barbarians Dart Goblin Inferno Dragon
Zap
Minions Dart Goblin Inferno Dragon
Barbarian Barrel
Barbarians Dart Goblin Royal Ghost
The Log
Barbarians Dart Goblin
Earthquake
Barbarians
Arrows
Minions Dart Goblin
Royal Delivery
Minions Barbarians Dart Goblin Royal Ghost Inferno Dragon
Fireball
Minions Barbarians Dart Goblin Inferno Dragon
Poison
Minions Barbarians Dart Goblin
Lightning
Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Electro Giant Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Dart Goblin Tornado Royal Ghost Freeze Inferno Dragon Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Dart Goblin Tornado Royal Ghost

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Inferno Dragon
Barbarians
Dart Goblin
Tornado
Electro Giant Freeze
Freeze
Tornado
Electro Giant
Tornado Inferno Dragon
Royal Ghost
Inferno Dragon
Minions Electro Giant

Defense Synergies 0 7

Minions
Dart Goblin Freeze
Barbarians
Dart Goblin
Minions Tornado Inferno Dragon
Tornado
Dart Goblin Electro Giant Inferno Dragon
Freeze
Minions
Electro Giant
Tornado Inferno Dragon
Royal Ghost
Inferno Dragon
Dart Goblin Tornado Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin
Barbarians Inferno Dragon Minions Dart Goblin
Barbarians Tornado Minions Dart Goblin Freeze Inferno Dragon
Barbarians Inferno Dragon Minions Dart Goblin
Barbarians Tornado
Tornado Freeze Minions Dart Goblin Royal Ghost
Minions Dart Goblin Tornado Inferno Dragon Freeze
Barbarians Dart Goblin Electro Giant
Barbarians Inferno Dragon Minions Tornado
Tornado Barbarians Dart Goblin Royal Ghost
Minions Barbarians Dart Goblin Tornado Freeze Electro Giant Royal Ghost
Minions Inferno Dragon Dart Goblin Tornado
Barbarians Minions Freeze
Minions Barbarians Dart Goblin Tornado Freeze Royal Ghost
Barbarians Inferno Dragon
Barbarians Tornado Freeze Electro Giant Inferno Dragon
Barbarians Minions Tornado
Minions Barbarians Dart Goblin Tornado Royal Ghost
Tornado Freeze Minions Barbarians Dart Goblin Royal Ghost Inferno Dragon
Barbarians Dart Goblin Tornado Inferno Dragon
Royal Ghost Minions Barbarians Dart Goblin Electro Giant
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Electro Giant Royal Ghost
Royal Ghost Inferno Dragon
Barbarians Minions
Barbarians Tornado
Barbarians Inferno Dragon
Electro Giant Minions Dart Goblin Tornado Freeze
Minions Barbarians Dart Goblin
Barbarians Inferno Dragon
Freeze Minions Barbarians Tornado Inferno Dragon
Barbarians Dart Goblin Inferno Dragon
Inferno Dragon Minions Barbarians Dart Goblin
Barbarians Tornado Electro Giant
Barbarians
Barbarians Dart Goblin Electro Giant
Barbarians Electro Giant Minions Dart Goblin Tornado Freeze Inferno Dragon
Minions Barbarians Dart Goblin Freeze Electro Giant Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze Royal Ghost
Dart Goblin Tornado Royal Ghost
Dart Goblin
Barbarians Dart Goblin Freeze
Electro Giant Minions Dart Goblin Tornado Freeze
Dart Goblin Tornado
Dart Goblin Tornado Freeze
Dart Goblin Tornado
Minions Tornado
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin
Minions Dart Goblin Freeze
Dart Goblin
Dart Goblin
Dart Goblin
Tornado Freeze
Minions
Dart Goblin
Dart Goblin Tornado Electro Giant
Minions
Tornado
Tornado
Barbarians
Tornado Freeze Electro Giant
Inferno Dragon
Dart Goblin Tornado Royal Ghost
Tornado
Dart Goblin Tornado
Dart Goblin Tornado Electro Giant
Minions Dart Goblin Freeze Electro Giant
Dart Goblin
Freeze
Minions Barbarians Dart Goblin Freeze
Dart Goblin Tornado
Freeze
Dart Goblin
Dart Goblin
Tornado Electro Giant
Dart Goblin
Electro Giant Minions Dart Goblin Tornado Freeze
Dart Goblin Tornado
Dart Goblin Tornado Freeze Electro Giant Royal Ghost
Inferno Dragon
Dart Goblin

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