My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Elixir Collector Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Barrel
Giant Snowball
Minions Goblin Gang Skeleton Barrel
Zap
Minions Goblin Gang Skeleton Barrel
Barbarian Barrel
Goblin Gang Skeleton Barrel
The Log
Goblin Gang Skeleton Barrel Mini P.E.K.K.A
Earthquake
Goblin Gang Elixir Collector
Arrows
Minions Goblin Gang Skeleton Barrel
Royal Delivery
Minions Goblin Gang Skeleton Barrel Mini P.E.K.K.A
Fireball
Minions Goblin Gang Skeleton Barrel Elixir Collector
Poison
Minions Goblin Gang Skeleton Barrel Elixir Collector
Lightning
Mini P.E.K.K.A Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Elixir Collector Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Skeleton Barrel Mini P.E.K.K.A Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Skeleton Barrel Mini P.E.K.K.A The Log
Minions
Zap Skeleton Barrel Mini P.E.K.K.A
Goblin Gang
Skeleton Barrel Mini P.E.K.K.A
Skeleton Barrel
Zap Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Goblin Gang Skeleton Barrel Electro Giant The Log
Elixir Collector
Electro Giant
Mini P.E.K.K.A
The Log
Zap Mini P.E.K.K.A

Defense Synergies 2 8

Zap
Mini P.E.K.K.A Minions Goblin Gang Skeleton Barrel The Log
Minions
Zap The Log
Goblin Gang
Zap Mini P.E.K.K.A The Log
Skeleton Barrel
Zap
Mini P.E.K.K.A
Zap The Log Goblin Gang Electro Giant
Elixir Collector
Electro Giant
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Zap Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Skeleton Barrel The Log
Mini P.E.K.K.A Zap Minions Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Minions
Mini P.E.K.K.A Minions Goblin Gang
Mini P.E.K.K.A The Log
Goblin Gang The Log Zap Minions
Minions Zap Goblin Gang
Zap Skeleton Barrel Electro Giant The Log
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A
Minions Goblin Gang Zap Electro Giant The Log
Minions Zap Goblin Gang
Mini P.E.K.K.A Zap Minions Goblin Gang The Log
Zap Minions Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A Electro Giant The Log
Minions Goblin Gang Mini P.E.K.K.A
Zap Minions Goblin Gang The Log
Zap The Log Minions
Mini P.E.K.K.A
Goblin Gang Minions Mini P.E.K.K.A Electro Giant The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Electro Giant
Zap Goblin Gang Skeleton Barrel Mini P.E.K.K.A The Log
Goblin Gang Zap Minions Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Zap The Log
Goblin Gang Mini P.E.K.K.A
Electro Giant Zap Minions Goblin Gang Skeleton Barrel
Goblin Gang Mini P.E.K.K.A Minions
Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A The Log
Goblin Gang
Minions Mini P.E.K.K.A
Zap Electro Giant The Log
Mini P.E.K.K.A Goblin Gang
Electro Giant
Goblin Gang Electro Giant Zap Minions Mini P.E.K.K.A The Log
Minions Zap Mini P.E.K.K.A Electro Giant The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Zap The Log
Electro Giant Zap Minions Skeleton Barrel
The Log
The Log Zap Skeleton Barrel
The Log Zap Skeleton Barrel
Minions Goblin Gang Mini P.E.K.K.A
Zap Skeleton Barrel The Log
Zap
Skeleton Barrel The Log
Minions Skeleton Barrel
Zap Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Minions Mini P.E.K.K.A
Zap Skeleton Barrel Mini P.E.K.K.A The Log
Zap Skeleton Barrel Electro Giant The Log
Minions The Log
The Log
Zap Skeleton Barrel The Log
Zap Electro Giant The Log
The Log Zap Skeleton Barrel
Zap Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Zap Electro Giant
Zap Minions Skeleton Barrel Electro Giant
Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap Skeleton Barrel Minions Goblin Gang
Zap
The Log
Goblin Gang Mini P.E.K.K.A
The Log Zap Skeleton Barrel
Zap Electro Giant
Zap Electro Giant Minions Goblin Gang The Log
Zap
Zap Skeleton Barrel Electro Giant The Log

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