My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Goblin Curse Ice Wizard Phoenix Lumberjack Night Witch Mother Witch Goblin Machine Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon Witch Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Executioner Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Baby Dragon Witch
Zap
Goblin Gang Inferno Tower Witch
Barbarian Barrel
Goblin Gang Inferno Tower Witch Executioner Ice Wizard
The Log
Goblin Gang Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Inferno Tower Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Baby Dragon Witch Executioner Ice Wizard
Fireball
Goblin Gang Inferno Tower Baby Dragon Witch Executioner Ice Wizard
Poison
Goblin Gang Inferno Tower Witch Executioner Ice Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Baby Dragon Witch Executioner Ice Wizard
Rocket
Inferno Tower Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Baby Dragon Executioner Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Ice Wizard Mini P.E.K.K.A Baby Dragon Inferno Tower Witch Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Ice Wizard Mini P.E.K.K.A Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Baby Dragon Golem
Mini P.E.K.K.A
Goblin Gang Baby Dragon Golem Ice Wizard
Inferno Tower
Baby Dragon
Golem Goblin Gang Mini P.E.K.K.A Witch Ice Wizard
Witch
Baby Dragon Golem
Executioner
Golem
Golem
Baby Dragon Goblin Gang Mini P.E.K.K.A Witch Executioner Ice Wizard
Ice Wizard
Mini P.E.K.K.A Baby Dragon Golem

Defense Synergies 2 10

Goblin Gang
Inferno Tower Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Goblin Gang Baby Dragon Witch Executioner Ice Wizard
Inferno Tower
Goblin Gang Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Mini P.E.K.K.A Inferno Tower Witch
Witch
Mini P.E.K.K.A Baby Dragon Ice Wizard
Executioner
Mini P.E.K.K.A
Golem
Ice Wizard
Baby Dragon Goblin Gang Mini P.E.K.K.A Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon Executioner
Mini P.E.K.K.A Inferno Tower Goblin Gang Witch Executioner Ice Wizard
Goblin Gang Mini P.E.K.K.A Inferno Tower Witch Executioner Ice Wizard
Mini P.E.K.K.A Inferno Tower Witch Goblin Gang Ice Wizard
Mini P.E.K.K.A
Goblin Gang Baby Dragon Executioner Ice Wizard
Inferno Tower Goblin Gang Baby Dragon Witch Executioner Ice Wizard
Inferno Tower Baby Dragon
Mini P.E.K.K.A Inferno Tower Witch Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Inferno Tower Ice Wizard
Goblin Gang Witch Executioner Ice Wizard Baby Dragon
Inferno Tower Executioner Goblin Gang Baby Dragon Witch Ice Wizard
Mini P.E.K.K.A Inferno Tower Goblin Gang Witch Ice Wizard
Executioner Goblin Gang Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Inferno Tower Witch Executioner
Goblin Gang Baby Dragon Witch Executioner Ice Wizard
Baby Dragon Witch Executioner Ice Wizard
Mini P.E.K.K.A Inferno Tower
Goblin Gang Mini P.E.K.K.A Baby Dragon Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Inferno Tower Witch
Goblin Gang Mini P.E.K.K.A Baby Dragon Executioner
Goblin Gang Mini P.E.K.K.A Inferno Tower Witch
Goblin Gang Mini P.E.K.K.A Inferno Tower
Inferno Tower Goblin Gang Mini P.E.K.K.A Witch Executioner
Executioner Goblin Gang Baby Dragon Witch Ice Wizard
Goblin Gang Mini P.E.K.K.A Inferno Tower Witch Ice Wizard
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Baby Dragon Witch
Inferno Tower Witch Goblin Gang
Mini P.E.K.K.A Inferno Tower Witch
Mini P.E.K.K.A Goblin Gang Inferno Tower Witch Executioner
Baby Dragon Witch Executioner
Goblin Gang Inferno Tower Witch Mini P.E.K.K.A Baby Dragon Executioner
Executioner Mini P.E.K.K.A Inferno Tower Baby Dragon Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Executioner Ice Wizard
Baby Dragon
Executioner Baby Dragon
Executioner Baby Dragon Witch Ice Wizard
Baby Dragon Witch Executioner
Baby Dragon Executioner Ice Wizard
Goblin Gang Mini P.E.K.K.A
Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Baby Dragon Witch Executioner
Baby Dragon Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Executioner
Baby Dragon Witch
Baby Dragon
Baby Dragon
Baby Dragon Witch Executioner Ice Wizard
Witch
Baby Dragon Witch Executioner Ice Wizard
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch Executioner Ice Wizard
Witch
Mini P.E.K.K.A
Goblin Gang Witch
Baby Dragon Witch Executioner Ice Wizard
Goblin Gang Mini P.E.K.K.A Baby Dragon Executioner
Baby Dragon Executioner
Executioner
Goblin Gang Baby Dragon Witch
Witch Executioner
Baby Dragon Witch Executioner

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