My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Hunter Goblin Giant Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Giant Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Goblin Barrel
Zap
Fire Spirit Goblin Barrel Goblin Giant
Barbarian Barrel
Fire Spirit Goblin Cage Goblin Barrel Hunter
The Log
Fire Spirit Goblin Cage Goblin Barrel Hunter
Earthquake
Goblin Cage Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Goblin Cage Goblin Barrel Hunter
Fireball
Goblin Cage Goblin Barrel Hunter
Poison
Goblin Cage Hunter
Lightning
Goblin Cage Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Hunter Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Void Goblin Cage Hunter Lightning Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Barrel Void Goblin Cage

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Cage Goblin Barrel Goblin Giant
Goblin Cage
Fire Spirit Goblin Barrel Hunter
Goblin Barrel
Fire Spirit Goblin Cage Goblin Giant
Void
Goblin Giant Electro Giant
Hunter
Goblin Cage Goblin Giant
Lightning
Electro Giant Goblin Giant
Goblin Giant
Fire Spirit Goblin Barrel Void Hunter Lightning
Electro Giant
Lightning Void

Defense Synergies 0 2

Fire Spirit
Goblin Cage
Hunter Electro Giant
Goblin Barrel
Void
Hunter
Goblin Cage
Lightning
Goblin Giant
Electro Giant
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage Void Goblin Giant
Hunter Goblin Cage
Goblin Cage Hunter Fire Spirit Void Lightning
Goblin Cage Hunter
Lightning Goblin Cage
Fire Spirit Hunter
Hunter Lightning Fire Spirit Goblin Cage Void
Lightning Goblin Cage Void Goblin Giant Electro Giant
Hunter Goblin Cage
Fire Spirit Hunter
Hunter Goblin Giant Electro Giant
Hunter
Goblin Cage Hunter Fire Spirit Lightning
Fire Spirit Goblin Cage Hunter
Goblin Cage Hunter
Goblin Cage Hunter Lightning Electro Giant
Goblin Cage Hunter
Fire Spirit Goblin Cage Hunter
Goblin Cage Hunter Fire Spirit
Goblin Cage Hunter
Fire Spirit Hunter Goblin Giant Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Void Electro Giant
Void Hunter Lightning
Goblin Cage Hunter Lightning Goblin Giant
Hunter Lightning Goblin Cage Goblin Giant
Goblin Cage Hunter Goblin Giant
Fire Spirit Electro Giant Hunter Goblin Giant
Goblin Cage Void Hunter Lightning Goblin Giant
Goblin Cage Hunter Goblin Giant
Goblin Cage Void Lightning
Goblin Cage Goblin Giant
Goblin Cage Hunter
Lightning Goblin Cage Void Goblin Giant Electro Giant
Lightning Goblin Cage Hunter Goblin Giant
Goblin Cage Electro Giant
Electro Giant Goblin Cage Hunter Lightning Goblin Giant
Goblin Cage Hunter Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning
Void
Lightning Void Goblin Giant
Lightning Void
Fire Spirit
Electro Giant Fire Spirit Hunter Goblin Giant
Fire Spirit
Fire Spirit Hunter Lightning
Void Lightning
Lightning Fire Spirit Void
Void Lightning
Void Lightning Fire Spirit
Lightning Fire Spirit Void Hunter
Lightning Void
Lightning
Lightning Hunter
Lightning
Lightning
Lightning
Void Lightning Fire Spirit Hunter
Lightning Fire Spirit Electro Giant
Lightning Void
Lightning Void
Void Lightning
Lightning Void
Electro Giant Fire Spirit Hunter
Void Hunter Lightning
Void Lightning
Void Lightning
Lightning Fire Spirit Hunter Electro Giant
Lightning Void Electro Giant
Lightning Void
Void Lightning Hunter
Void Lightning
Lightning
Lightning Fire Spirit Void
Lightning Fire Spirit Hunter
Void Lightning Hunter
Lightning
Void Lightning Electro Giant
Electro Giant Lightning
Void Lightning
Void Lightning Goblin Giant Electro Giant

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