My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Dart Goblin Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Dart Goblin Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Bats Goblin Gang Dart Goblin Hog Rider Goblin Barrel Princess
Zap
Fire Spirit Bats Goblin Gang Dart Goblin Goblin Barrel Princess
Barbarian Barrel
Fire Spirit Goblin Gang Dart Goblin Goblin Barrel Princess
The Log
Fire Spirit Goblin Gang Dart Goblin Hog Rider Goblin Barrel Princess
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Fire Spirit Bats Goblin Gang Dart Goblin Goblin Barrel Princess
Royal Delivery
Fire Spirit Bats Goblin Gang Dart Goblin Hog Rider Goblin Barrel Princess
Fireball
Goblin Gang Dart Goblin Hog Rider Goblin Barrel Princess
Poison
Bats Goblin Gang Dart Goblin Princess
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Goblin Gang Dart Goblin Goblin Barrel Princess Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Goblin Barrel
Bats
Hog Rider Goblin Barrel
Goblin Gang
Hog Rider Goblin Barrel Dart Goblin Princess
Dart Goblin
Goblin Barrel Goblin Gang Hog Rider The Log Princess
Hog Rider
Fire Spirit Bats Goblin Gang The Log Dart Goblin Goblin Barrel Princess
Goblin Barrel
Goblin Gang Dart Goblin Fire Spirit Bats Hog Rider Princess
The Log
Hog Rider Dart Goblin Princess
Princess
Goblin Gang Dart Goblin Hog Rider Goblin Barrel The Log

Defense Synergies 0 9

Fire Spirit
The Log
Bats
Dart Goblin The Log
Goblin Gang
Dart Goblin The Log Princess
Dart Goblin
Bats Goblin Gang The Log Princess
Hog Rider
Goblin Barrel
The Log
Fire Spirit Bats Goblin Gang Dart Goblin Princess
Princess
Goblin Gang Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Bats Goblin Gang Dart Goblin The Log
Goblin Gang Fire Spirit Bats Dart Goblin
Bats Goblin Gang Dart Goblin
The Log Princess
Goblin Gang The Log Fire Spirit Bats Dart Goblin
Bats Dart Goblin Fire Spirit Goblin Gang Princess
Dart Goblin The Log
Goblin Gang Princess
Goblin Gang Fire Spirit Dart Goblin
Bats Goblin Gang Dart Goblin The Log Princess
Bats Goblin Gang Dart Goblin Princess
Fire Spirit Bats Goblin Gang The Log
Fire Spirit Bats Goblin Gang Dart Goblin The Log Princess
Goblin Gang
Goblin Gang The Log
Bats Goblin Gang
Fire Spirit Bats Goblin Gang Dart Goblin The Log
The Log Fire Spirit Bats Dart Goblin Princess
Dart Goblin
Goblin Gang Fire Spirit Bats Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang The Log
Goblin Gang Bats The Log
Goblin Gang Bats The Log
Goblin Gang
Fire Spirit Bats Goblin Gang Dart Goblin Princess
Goblin Gang Bats Dart Goblin
Bats The Log
Goblin Gang Dart Goblin
Bats Dart Goblin
The Log
Goblin Gang
Dart Goblin Princess
Goblin Gang Bats Dart Goblin The Log
Bats Dart Goblin The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin The Log
Dart Goblin The Log Princess
Dart Goblin The Log
Dart Goblin The Log
Fire Spirit The Log
Fire Spirit Bats Dart Goblin Princess
Fire Spirit Dart Goblin The Log Princess
The Log Fire Spirit Dart Goblin Princess
The Log Dart Goblin
Fire Spirit Bats Goblin Gang
Dart Goblin The Log Princess
Fire Spirit Dart Goblin Princess
Fire Spirit Dart Goblin The Log Princess
Dart Goblin Princess
Princess Dart Goblin The Log
Dart Goblin The Log Princess
Dart Goblin The Log Princess
Bats
Fire Spirit Dart Goblin The Log Princess
Fire Spirit Dart Goblin The Log Princess
The Log
Princess
The Log
The Log
The Log Fire Spirit Princess
The Log Dart Goblin Princess
The Log Princess
Dart Goblin The Log
Fire Spirit Bats Dart Goblin Princess
Bats Dart Goblin
Dart Goblin The Log
Princess
The Log Princess
Fire Spirit Bats Goblin Gang Dart Goblin Princess
Fire Spirit Dart Goblin Princess
The Log
Goblin Gang Dart Goblin Princess
The Log Dart Goblin Princess
Dart Goblin
Bats Goblin Gang Dart Goblin The Log Princess
Bats Dart Goblin Princess
Dart Goblin The Log Princess
Dart Goblin

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