My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Suspicious Bush Valkyrie Hunter Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Knight Goblin Gang Valkyrie Hunter
The Log
Fire Spirit Goblin Gang Suspicious Bush Hunter
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Suspicious Bush
Royal Delivery
Fire Spirit Knight Goblin Gang Valkyrie Hunter Bowler
Fireball
Goblin Gang Suspicious Bush Hunter Bowler
Poison
Goblin Gang Suspicious Bush Hunter
Lightning
Knight Valkyrie Hunter Bowler
Rocket
Valkyrie Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Poison Hunter Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Suspicious Bush Valkyrie Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Suspicious Bush Knight Goblin Gang Valkyrie Poison Hunter Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Suspicious Bush Knight Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight Bowler
Knight
Goblin Gang Fire Spirit Poison Hunter
Goblin Gang
Knight Valkyrie Bowler
Suspicious Bush
Valkyrie
Fire Spirit Goblin Gang Hunter
Poison
Knight Bowler
Hunter
Knight Valkyrie Bowler
Bowler
Fire Spirit Goblin Gang Poison Hunter

Defense Synergies 3 7

Fire Spirit
Knight Valkyrie
Knight
Fire Spirit Goblin Gang Hunter Poison Bowler
Goblin Gang
Knight Valkyrie
Suspicious Bush
Valkyrie
Fire Spirit Goblin Gang Hunter Bowler
Poison
Knight
Hunter
Knight Valkyrie Bowler
Bowler
Knight Valkyrie Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Valkyrie
Hunter Knight Goblin Gang Valkyrie
Goblin Gang Hunter Bowler Fire Spirit Knight Valkyrie
Hunter Knight Goblin Gang Valkyrie Bowler
Valkyrie Poison Bowler
Goblin Gang Bowler Fire Spirit Valkyrie Hunter
Hunter Fire Spirit Goblin Gang Poison
Bowler Valkyrie Poison
Hunter Goblin Gang
Knight Goblin Gang Fire Spirit Valkyrie Hunter Bowler
Goblin Gang Valkyrie Poison Knight Hunter Bowler
Hunter Goblin Gang Poison
Hunter Bowler Fire Spirit Knight Goblin Gang Valkyrie
Fire Spirit Valkyrie Bowler Goblin Gang Poison Hunter
Knight Goblin Gang Hunter
Goblin Gang Hunter Bowler
Knight Goblin Gang Valkyrie Poison Hunter Bowler
Fire Spirit Valkyrie Knight Goblin Gang Hunter Bowler
Valkyrie Poison Hunter Fire Spirit Knight Bowler
Hunter
Goblin Gang Valkyrie Bowler Fire Spirit Knight Poison Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Bowler
Poison Knight Goblin Gang Valkyrie Hunter Bowler
Goblin Gang Knight Valkyrie Hunter Bowler
Goblin Gang Valkyrie Hunter Bowler Knight
Knight Goblin Gang Valkyrie Hunter Bowler
Fire Spirit Poison Goblin Gang Hunter
Goblin Gang Knight Valkyrie Hunter Bowler
Knight Valkyrie Hunter
Knight Valkyrie Poison
Goblin Gang
Knight Valkyrie Hunter Bowler
Valkyrie Poison Bowler
Bowler Knight Goblin Gang Valkyrie Hunter
Valkyrie Bowler
Goblin Gang Knight Valkyrie Poison Hunter Bowler
Valkyrie Poison Bowler Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Valkyrie
Poison Bowler
Poison
Knight Valkyrie Poison
Poison Fire Spirit Valkyrie Bowler
Poison Fire Spirit Hunter
Fire Spirit Poison Bowler
Poison Fire Spirit Hunter Bowler
Poison
Fire Spirit Goblin Gang Poison Bowler
Poison Knight Valkyrie Bowler
Poison Fire Spirit
Poison Fire Spirit Knight Hunter Bowler
Poison
Poison
Poison Hunter Bowler
Poison Bowler
Poison
Fire Spirit Poison Hunter Bowler
Fire Spirit Valkyrie Poison Bowler
Poison Bowler
Poison
Bowler
Poison
Poison Fire Spirit Valkyrie Hunter Bowler
Poison Hunter Bowler
Poison Bowler
Poison
Poison Fire Spirit Hunter
Poison
Bowler
Poison Hunter
Poison
Poison Bowler
Fire Spirit Goblin Gang
Poison Fire Spirit Hunter
Poison Knight Goblin Gang Valkyrie Hunter Bowler
Poison Bowler
Poison
Goblin Gang Poison Bowler
Poison
Poison Bowler
Bowler

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