My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon
Barbarian Barrel
Cannon
The Log
Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Hog Rider
Fireball
Cannon Hog Rider
Poison
Cannon
Lightning
Cannon Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Cannon Tornado Fireball Hog Rider Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Cannon Tornado

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mirror Mega Knight
Cannon
Fireball
Arrows Hog Rider Mirror Tornado Mega Knight Archer Queen
Hog Rider
Arrows Fireball Mirror Tornado Mega Knight Archer Queen
Mirror
Arrows Fireball Hog Rider Tornado
Tornado
Fireball Hog Rider Mirror Mega Knight
Mega Knight
Arrows Fireball Hog Rider Tornado Archer Queen
Archer Queen
Fireball Hog Rider Mega Knight

Defense Synergies 6 8

Arrows
Mirror Mega Knight Cannon Fireball Tornado
Cannon
Mirror Arrows Fireball Archer Queen
Fireball
Mirror Tornado Arrows Cannon Mega Knight
Hog Rider
Mirror
Arrows Cannon Fireball Tornado Mega Knight
Tornado
Fireball Mirror Arrows Mega Knight
Mega Knight
Arrows Fireball Mirror Tornado
Archer Queen
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Cannon Mega Knight
Cannon Tornado Mega Knight
Cannon Mega Knight
Arrows Fireball Tornado Mega Knight
Arrows Fireball Tornado Cannon Mega Knight
Tornado Arrows Cannon Fireball
Arrows Cannon Fireball Mega Knight
Cannon Tornado Archer Queen
Tornado Cannon Mega Knight
Arrows Cannon Fireball Tornado Mega Knight
Arrows Fireball Tornado
Cannon Mega Knight Fireball
Fireball Mega Knight Arrows Cannon Tornado
Cannon Mega Knight
Tornado Cannon Fireball Mega Knight
Mega Knight Arrows Cannon Fireball Tornado
Arrows Cannon Fireball Mega Knight Tornado
Arrows Tornado Cannon Fireball Mega Knight
Cannon Tornado
Mega Knight Arrows Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Arrows Mega Knight
Mega Knight
Mega Knight Fireball Tornado
Cannon Mega Knight
Arrows Fireball Tornado
Fireball
Mega Knight
Mega Knight Fireball Tornado
Cannon
Mega Knight
Mega Knight Arrows Fireball Tornado Archer Queen
Mega Knight Cannon Fireball
Cannon Fireball Mega Knight
Fireball Tornado Archer Queen
Arrows Mega Knight Cannon Fireball Archer Queen
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Tornado
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Tornado
Arrows Tornado
Arrows Fireball Tornado
Arrows Fireball Tornado
Fireball Tornado
Arrows Fireball Tornado
Fireball Arrows Tornado Archer Queen
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Tornado
Arrows Fireball Mega Knight
Arrows Fireball Tornado Mega Knight
Fireball Mega Knight
Arrows Fireball Tornado
Tornado
Arrows Fireball
Arrows Tornado Fireball Mega Knight
Arrows Fireball Tornado
Fireball Arrows Tornado Mega Knight
Fireball Arrows Tornado
Arrows Fireball Tornado
Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Fireball
Fireball Arrows Tornado Archer Queen
Arrows Fireball
Fireball Mega Knight
Arrows Fireball
Arrows Fireball Tornado Archer Queen
Mega Knight Archer Queen
Fireball Tornado Archer Queen
Fireball Tornado Archer Queen
Fireball Tornado Mega Knight Archer Queen
Fireball Mega Knight

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