My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Cannon Cart
Giant Snowball
Barbarians Goblin Drill
Zap
Goblin Drill Cannon Cart
Barbarian Barrel
Knight Barbarians Goblin Drill Executioner Cannon Cart
The Log
Barbarians Goblin Drill Cannon Cart
Earthquake
Barbarians Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Knight Barbarians Goblin Drill Executioner Cannon Cart
Fireball
Barbarians Goblin Drill Executioner Cannon Cart
Poison
Barbarians Goblin Drill Executioner
Lightning
Knight Executioner Cannon Cart
Rocket
Barbarians Executioner Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Goblin Drill Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Fireball Goblin Drill Barbarians Executioner Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Knight Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Cannon Cart Knight Executioner
Knight
Executioner Zap Fireball Goblin Drill Cannon Cart
Barbarians
Fireball
Zap Goblin Drill Knight
Rage
Cannon Cart
Goblin Drill
Fireball Knight Cannon Cart
Executioner
Knight Zap
Cannon Cart
Zap Knight Rage Goblin Drill

Defense Synergies 2 9

Zap
Fireball Knight Barbarians Goblin Drill Executioner Cannon Cart
Knight
Executioner Zap Fireball Cannon Cart
Barbarians
Zap
Fireball
Zap Knight Goblin Drill
Rage
Goblin Drill
Zap Fireball
Executioner
Knight Zap Cannon Cart
Cannon Cart
Zap Knight Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Knight Fireball Executioner
Barbarians Zap Knight Goblin Drill Executioner Cannon Cart
Barbarians Knight Goblin Drill Executioner Cannon Cart
Barbarians Knight Goblin Drill Cannon Cart
Barbarians Fireball
Fireball Zap Executioner Cannon Cart
Zap Fireball Executioner
Zap Barbarians Fireball Cannon Cart
Barbarians Goblin Drill
Knight Barbarians Cannon Cart
Barbarians Executioner Zap Knight Fireball Goblin Drill Cannon Cart
Executioner Zap Fireball
Barbarians Goblin Drill Zap Knight Fireball Cannon Cart
Fireball Executioner Zap Barbarians Goblin Drill Cannon Cart
Barbarians Knight Goblin Drill Cannon Cart
Barbarians Zap Fireball Goblin Drill
Barbarians Knight Fireball Goblin Drill Executioner Cannon Cart
Fireball Zap Knight Barbarians Goblin Drill Executioner Cannon Cart
Zap Goblin Drill Executioner Knight Barbarians Fireball Cannon Cart
Barbarians Goblin Drill Cannon Cart
Knight Barbarians Fireball Executioner Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Fireball Cannon Cart
Fireball Zap Knight Executioner Cannon Cart
Barbarians Zap Knight Cannon Cart
Zap Knight Barbarians Fireball Cannon Cart
Barbarians Knight Goblin Drill Executioner Cannon Cart
Fireball Executioner Zap
Knight Barbarians Fireball Cannon Cart
Knight Barbarians Cannon Cart
Zap Knight Barbarians Fireball Cannon Cart
Barbarians Goblin Drill
Knight Barbarians Cannon Cart
Zap Barbarians Fireball
Barbarians Cannon Cart Knight Fireball Executioner
Barbarians Fireball Executioner Cannon Cart
Barbarians Zap Knight Fireball Goblin Drill Executioner Cannon Cart
Executioner Zap Barbarians Fireball Cannon Cart
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Goblin Drill
Fireball Zap Executioner
Fireball Goblin Drill Cannon Cart
Cannon Cart Knight Barbarians Fireball
Fireball Executioner Zap
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Fireball
Zap Knight Fireball Cannon Cart
Fireball Zap Executioner
Knight Fireball Executioner Cannon Cart
Fireball Cannon Cart
Zap Fireball Cannon Cart
Zap Fireball Goblin Drill Executioner Cannon Cart
Fireball Executioner Cannon Cart
Fireball
Zap Fireball Executioner
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball Goblin Drill Cannon Cart
Zap Fireball Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Zap Fireball Executioner
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Barbarians Fireball Cannon Cart
Fireball Zap Executioner
Fireball
Fireball Knight Executioner Cannon Cart
Zap Fireball Executioner
Zap Fireball
Executioner Cannon Cart
Zap Fireball
Zap Fireball Executioner
Zap Fireball Executioner Cannon Cart
Cannon Cart
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: