My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Dark Prince Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Ice Golem Dart Goblin Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Giant Skeleton
Giant Snowball
Fire Spirit Goblin Gang Dart Goblin
Zap
Fire Spirit Goblin Gang Dart Goblin Dark Prince
Barbarian Barrel
Fire Spirit Goblin Gang Dart Goblin Dark Prince Giant Skeleton
The Log
Fire Spirit Goblin Gang Dart Goblin Dark Prince Giant Skeleton
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Dart Goblin
Royal Delivery
Fire Spirit Goblin Gang Dart Goblin Dark Prince Giant Skeleton
Fireball
Goblin Gang Dart Goblin
Poison
Goblin Gang Dart Goblin
Lightning
Ice Golem Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Ice Golem Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Goblin Gang Dart Goblin Fireball Dark Prince Golden Knight Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Goblin Gang Dart Goblin

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Dark Prince Giant Skeleton
Goblin Gang
Ice Golem Dart Goblin Dark Prince Giant Skeleton
Ice Golem
Goblin Gang Fire Spirit Dart Goblin
Dart Goblin
Goblin Gang Ice Golem Dark Prince Giant Skeleton
Fireball
Dark Prince Golden Knight
Dark Prince
Fire Spirit Goblin Gang Dart Goblin Fireball
Giant Skeleton
Fire Spirit Goblin Gang Dart Goblin
Golden Knight
Fireball

Defense Synergies 0 15

Fire Spirit
Ice Golem Giant Skeleton Golden Knight
Goblin Gang
Ice Golem Dart Goblin Dark Prince Giant Skeleton
Ice Golem
Fire Spirit Goblin Gang Dart Goblin Fireball Giant Skeleton
Dart Goblin
Goblin Gang Ice Golem Dark Prince Giant Skeleton Golden Knight
Fireball
Ice Golem Dark Prince Golden Knight
Dark Prince
Goblin Gang Dart Goblin Fireball
Giant Skeleton
Fire Spirit Goblin Gang Ice Golem Dart Goblin
Golden Knight
Fire Spirit Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin Fireball Golden Knight
Goblin Gang Dart Goblin Dark Prince
Goblin Gang Fire Spirit Dart Goblin Dark Prince Giant Skeleton
Goblin Gang Dart Goblin Dark Prince
Fireball Dark Prince Giant Skeleton
Goblin Gang Fireball Fire Spirit Dart Goblin Dark Prince
Dart Goblin Fire Spirit Goblin Gang Fireball
Ice Golem Dart Goblin Fireball Giant Skeleton Golden Knight
Goblin Gang
Goblin Gang Fire Spirit Ice Golem Dart Goblin Dark Prince Giant Skeleton
Goblin Gang Dart Goblin Ice Golem Fireball Dark Prince Giant Skeleton
Goblin Gang Dart Goblin Fireball
Fire Spirit Goblin Gang Fireball Dark Prince Giant Skeleton
Fire Spirit Fireball Goblin Gang Dart Goblin Dark Prince Golden Knight
Goblin Gang
Goblin Gang Fireball
Goblin Gang Fireball Dark Prince
Fire Spirit Fireball Goblin Gang Dart Goblin Dark Prince Golden Knight
Fire Spirit Ice Golem Dart Goblin Fireball Dark Prince Giant Skeleton
Dart Goblin
Goblin Gang Dark Prince Fire Spirit Dart Goblin Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Fireball Dark Prince Giant Skeleton
Fireball Goblin Gang Ice Golem
Goblin Gang Giant Skeleton Ice Golem Dark Prince Golden Knight
Goblin Gang Dark Prince Giant Skeleton Ice Golem Fireball
Giant Skeleton Goblin Gang Dark Prince
Fire Spirit Fireball Goblin Gang Ice Golem Dart Goblin
Goblin Gang Dark Prince Ice Golem Dart Goblin Fireball Giant Skeleton
Giant Skeleton Dark Prince
Giant Skeleton Ice Golem Fireball Dark Prince
Goblin Gang Dart Goblin
Dart Goblin Dark Prince Giant Skeleton Golden Knight
Fireball Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Goblin Gang Ice Golem Fireball Golden Knight
Dart Goblin Fireball
Goblin Gang Ice Golem Dart Goblin Fireball Dark Prince Giant Skeleton Golden Knight
Ice Golem Dart Goblin Fireball Dark Prince Giant Skeleton Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Dart Goblin Giant Skeleton Golden Knight
Fireball Dart Goblin Golden Knight
Dart Goblin Fireball Giant Skeleton
Ice Golem Dart Goblin Fireball Dark Prince Giant Skeleton
Fireball Fire Spirit Dark Prince
Fireball Fire Spirit Ice Golem Dart Goblin
Fire Spirit Dart Goblin
Fireball Fire Spirit Ice Golem Dart Goblin
Fireball Dart Goblin Golden Knight
Fire Spirit Goblin Gang Fireball
Dart Goblin Fireball Dark Prince Golden Knight
Fireball Fire Spirit Dart Goblin
Fire Spirit Ice Golem Dart Goblin Fireball Golden Knight
Dart Goblin Fireball
Ice Golem Dart Goblin Fireball
Dart Goblin Fireball Golden Knight
Dart Goblin Fireball
Fireball
Fire Spirit Dart Goblin Fireball Dark Prince
Fire Spirit Dart Goblin Fireball Golden Knight
Fireball Giant Skeleton
Fireball
Fireball
Ice Golem Fire Spirit Fireball Dark Prince
Fireball Dart Goblin Golden Knight
Fireball Golden Knight
Fireball Dart Goblin Golden Knight
Fire Spirit Ice Golem Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Fireball
Giant Skeleton
Fireball
Fire Spirit Goblin Gang Dart Goblin Fireball Dark Prince
Fireball Fire Spirit Dart Goblin
Fireball
Fireball Goblin Gang Dart Goblin Dark Prince
Ice Golem Dart Goblin Fireball
Fireball Giant Skeleton
Dart Goblin Dark Prince
Goblin Gang Dart Goblin Fireball Giant Skeleton Golden Knight
Dart Goblin Fireball
Dart Goblin Fireball Dark Prince Giant Skeleton Golden Knight
Fireball Dart Goblin

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