My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Elixir Golem Furnace Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elixir Golem
Giant Snowball
Bats Archers Furnace Witch
Zap
Bats Archers Firecracker Furnace Witch
Barbarian Barrel
Archers Firecracker Elixir Golem Furnace Witch
The Log
Archers Firecracker Elixir Golem Mini P.E.K.K.A Furnace Witch
Earthquake
Archers Firecracker Elixir Golem Furnace Witch
Arrows
Bats Archers Firecracker Furnace Witch
Royal Delivery
Bats Archers Firecracker Elixir Golem Mini P.E.K.K.A Witch
Fireball
Archers Firecracker Elixir Golem Furnace Witch
Poison
Bats Archers Firecracker Elixir Golem Furnace Witch
Lightning
Mini P.E.K.K.A Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Firecracker Elixir Golem Mini P.E.K.K.A Furnace Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Firecracker

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem Mini P.E.K.K.A
Archers
Arrows Elixir Golem Mini P.E.K.K.A
Arrows
Archers Elixir Golem Mini P.E.K.K.A
Firecracker
Elixir Golem Bats Mini P.E.K.K.A
Elixir Golem
Firecracker Bats Archers Arrows Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A
Bats Archers Arrows Firecracker Elixir Golem Furnace
Furnace
Elixir Golem Mini P.E.K.K.A
Witch
Elixir Golem

Defense Synergies 0 11

Bats
Firecracker Mini P.E.K.K.A
Archers
Firecracker Mini P.E.K.K.A Furnace Witch
Arrows
Mini P.E.K.K.A Furnace
Firecracker
Bats Archers Mini P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
Bats Archers Arrows Firecracker Furnace Witch
Furnace
Archers Arrows Mini P.E.K.K.A
Witch
Archers Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Bats Firecracker Furnace Witch
Mini P.E.K.K.A Furnace Witch Bats Archers
Mini P.E.K.K.A Witch Bats Firecracker Furnace
Arrows Firecracker Mini P.E.K.K.A
Arrows Bats Archers Firecracker Furnace
Bats Furnace Archers Arrows Firecracker Witch
Arrows
Mini P.E.K.K.A Witch Furnace
Archers Firecracker Mini P.E.K.K.A
Bats Archers Witch Arrows Firecracker Furnace
Arrows Bats Archers Firecracker Furnace Witch
Mini P.E.K.K.A Furnace Bats Witch
Bats Arrows Firecracker Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace
Bats Arrows Firecracker Mini P.E.K.K.A Furnace Witch
Arrows Bats Archers Firecracker Furnace Witch
Arrows Furnace Witch Bats Archers Firecracker
Mini P.E.K.K.A
Bats Archers Arrows Firecracker Mini P.E.K.K.A Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Furnace Witch
Archers Arrows Firecracker Mini P.E.K.K.A
Bats Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Witch
Arrows Firecracker Furnace Bats Archers Witch
Mini P.E.K.K.A Bats Archers Furnace Witch
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A Witch
Witch
Bats Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Witch
Archers Firecracker Furnace Witch
Witch Bats Archers Firecracker Mini P.E.K.K.A Furnace
Bats Arrows Archers Firecracker Mini P.E.K.K.A Witch
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Furnace
Arrows Firecracker Bats Furnace Witch
Archers Arrows Firecracker Furnace Witch
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows
Archers Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Furnace
Arrows Firecracker Furnace Witch
Arrows Firecracker Furnace
Arrows
Bats Mini P.E.K.K.A
Archers Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Furnace Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Bats Archers Arrows Firecracker Furnace Witch
Bats Firecracker Witch
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Archers Witch
Archers Arrows Firecracker Witch
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch
Firecracker

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