My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Bats Goblin Gang Hog Rider Inferno Dragon
Zap
Bats Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Wizard
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Hog Rider Wizard Inferno Dragon
Fireball
Goblin Gang Firecracker Hog Rider Wizard Inferno Dragon
Poison
Bats Goblin Gang Firecracker Wizard
Lightning
Wizard Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Firecracker Hog Rider Poison Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Inferno Dragon
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Bats Goblin Gang Inferno Dragon
Hog Rider
Bats Goblin Gang Firecracker The Log Wizard Poison
Wizard
Hog Rider
Poison
Hog Rider The Log
The Log
Hog Rider Poison
Inferno Dragon
Bats Firecracker

Defense Synergies 1 9

Bats
Firecracker The Log Inferno Dragon
Goblin Gang
Firecracker The Log Inferno Dragon
Firecracker
The Log Bats Goblin Gang
Hog Rider
Wizard
The Log
Poison
The Log
The Log
Firecracker Bats Goblin Gang Wizard Poison Inferno Dragon
Inferno Dragon
Bats Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Inferno Dragon Bats Goblin Gang Firecracker The Log
Goblin Gang Bats Inferno Dragon
Inferno Dragon Bats Goblin Gang Firecracker
Firecracker Poison The Log
Goblin Gang The Log Bats Firecracker
Bats Inferno Dragon Goblin Gang Firecracker Wizard Poison
Poison The Log
Inferno Dragon Goblin Gang
Goblin Gang Firecracker
Bats Goblin Gang Poison Firecracker Wizard The Log
Inferno Dragon Bats Goblin Gang Firecracker Wizard Poison
Bats Goblin Gang Wizard The Log
Wizard Bats Goblin Gang Firecracker Poison The Log
Inferno Dragon Goblin Gang
Goblin Gang The Log Inferno Dragon
Wizard Bats Goblin Gang Firecracker Poison
Bats Goblin Gang Firecracker Wizard The Log
Wizard Poison The Log Bats Firecracker Inferno Dragon
Inferno Dragon
Goblin Gang Wizard Bats Firecracker Poison The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Poison Goblin Gang Firecracker Wizard The Log Inferno Dragon
Goblin Gang Bats The Log
Goblin Gang Bats The Log
Goblin Gang Inferno Dragon
Firecracker Wizard Poison Bats Goblin Gang
Goblin Gang Bats
Inferno Dragon
Bats Firecracker Poison The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats
Poison The Log
Goblin Gang Wizard
Wizard Firecracker
Goblin Gang Bats Firecracker Poison The Log Inferno Dragon
Bats Poison Firecracker Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log
Poison The Log
Firecracker Poison The Log
Wizard Poison Firecracker The Log
Firecracker Wizard Poison Bats
Firecracker Wizard Poison The Log
Poison The Log Firecracker Wizard
Poison The Log Firecracker Wizard
Bats Goblin Gang Poison
Firecracker Poison Wizard The Log
Poison Firecracker Wizard
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Wizard Poison The Log
Firecracker Wizard Poison The Log
Poison
Bats
Firecracker Wizard Poison The Log
Firecracker Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Poison The Log
Firecracker Poison The Log Wizard
Inferno Dragon
Firecracker Poison The Log Wizard
Wizard Poison The Log
Poison Firecracker The Log
Poison Bats Firecracker Wizard
Bats Firecracker Wizard Poison
Poison Wizard The Log
Firecracker Poison
Firecracker Wizard Poison The Log
Bats Goblin Gang
Poison Firecracker Wizard
The Log
Poison Goblin Gang Firecracker Wizard
The Log Firecracker Wizard Poison
Poison
Firecracker
Bats Goblin Gang Firecracker Poison The Log
Firecracker Bats Poison
Poison Firecracker The Log
Inferno Dragon
Firecracker Wizard

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