My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Golem Inferno Dragon Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Inferno Dragon Night Witch
Giant Snowball
Bats Guards Inferno Dragon Night Witch Little Prince
Zap
Bats Firecracker Guards Inferno Dragon Night Witch Little Prince
Barbarian Barrel
Firecracker Guards Night Witch Little Prince
The Log
Firecracker Guards Little Prince
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards Night Witch Little Prince
Royal Delivery
Bats Firecracker Guards Inferno Dragon Night Witch Little Prince
Fireball
Firecracker Inferno Dragon Night Witch Little Prince
Poison
Bats Firecracker Guards Night Witch Little Prince
Lightning
Inferno Dragon Night Witch Little Prince
Rocket
Inferno Dragon Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Guards Golem Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Guards Little Prince Inferno Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rage Golem Inferno Dragon
Firecracker
Bats Golem Inferno Dragon
Rage
Bats Night Witch
Guards
Golem
Night Witch Bats Firecracker
Inferno Dragon
Bats Firecracker
Night Witch
Golem Rage
Little Prince

Defense Synergies 0 4

Bats
Firecracker Inferno Dragon
Firecracker
Bats Guards Night Witch
Rage
Guards
Firecracker
Golem
Inferno Dragon
Bats
Night Witch
Firecracker
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Inferno Dragon Bats Firecracker Night Witch
Bats Inferno Dragon Night Witch
Inferno Dragon Night Witch Bats Firecracker Guards
Firecracker
Bats Firecracker Guards Night Witch
Bats Inferno Dragon Firecracker Night Witch Little Prince
Inferno Dragon Night Witch
Guards Firecracker Night Witch Little Prince
Bats Guards Firecracker Night Witch
Inferno Dragon Bats Firecracker Night Witch
Night Witch Bats Guards
Bats Firecracker Guards Night Witch
Inferno Dragon
Inferno Dragon
Bats Firecracker Night Witch
Bats Firecracker Guards Night Witch Little Prince
Bats Firecracker Guards Inferno Dragon Little Prince
Inferno Dragon
Bats Firecracker Guards Night Witch Little Prince
Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Firecracker Inferno Dragon
Guards Bats
Guards Bats Night Witch
Guards Inferno Dragon Night Witch
Firecracker Bats
Guards Bats Night Witch
Inferno Dragon
Bats Firecracker Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Guards
Guards
Guards Night Witch
Firecracker
Guards Bats Firecracker Inferno Dragon Night Witch Little Prince
Bats Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker
Firecracker Guards
Firecracker
Firecracker Bats
Firecracker
Firecracker
Firecracker
Bats Guards Night Witch
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Bats Night Witch
Firecracker
Firecracker Little Prince
Night Witch
Firecracker Little Prince
Inferno Dragon
Firecracker
Firecracker
Bats Firecracker Night Witch Little Prince
Bats Firecracker Guards
Night Witch
Night Witch
Firecracker
Firecracker
Bats Guards Night Witch
Firecracker
Firecracker
Firecracker
Firecracker
Bats Firecracker Guards
Firecracker Bats
Firecracker Little Prince
Inferno Dragon
Firecracker

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