My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Goblin Hut Witch Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel
Giant Snowball
Cannon Goblin Hut Goblin Barrel Witch
Zap
Cannon Firecracker Goblin Hut Goblin Barrel Witch
Barbarian Barrel
Cannon Firecracker Elixir Golem Goblin Hut Goblin Barrel Witch Magic Archer
The Log
Cannon Firecracker Elixir Golem Goblin Hut Goblin Barrel Witch
Earthquake
Cannon Firecracker Elixir Golem Goblin Hut Goblin Barrel Witch
Arrows
Firecracker Goblin Hut Goblin Barrel Witch
Royal Delivery
Firecracker Elixir Golem Goblin Hut Goblin Barrel Witch Magic Archer
Fireball
Cannon Firecracker Elixir Golem Goblin Hut Goblin Barrel Witch Magic Archer
Poison
Cannon Firecracker Elixir Golem Goblin Hut Witch Magic Archer
Lightning
Cannon Goblin Hut Witch Magic Archer
Rocket
Goblin Hut Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Elixir Golem Goblin Barrel Magic Archer Goblin Hut Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Elixir Golem Goblin Barrel

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Elixir Golem Goblin Hut Goblin Barrel Mega Knight
Elixir Golem
Firecracker Goblin Hut Goblin Barrel Witch Magic Archer
Goblin Hut
Firecracker Elixir Golem Goblin Barrel Magic Archer Mega Knight
Goblin Barrel
Firecracker Elixir Golem Goblin Hut Mega Knight
Witch
Elixir Golem Mega Knight
Magic Archer
Elixir Golem Goblin Hut Mega Knight
Mega Knight
Firecracker Goblin Hut Goblin Barrel Witch Magic Archer

Defense Synergies 0 7

Cannon
Firecracker Witch Magic Archer
Firecracker
Cannon Goblin Hut Mega Knight
Elixir Golem
Goblin Hut
Firecracker
Goblin Barrel
Witch
Cannon Mega Knight
Magic Archer
Cannon Mega Knight
Mega Knight
Firecracker Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Goblin Hut Magic Archer
Cannon Firecracker Goblin Hut Witch Mega Knight
Cannon Goblin Hut Witch Mega Knight
Cannon Goblin Hut Witch Firecracker Mega Knight
Firecracker Mega Knight
Cannon Firecracker Magic Archer Mega Knight
Cannon Firecracker Goblin Hut Witch Magic Archer
Cannon Magic Archer Mega Knight
Cannon Witch Goblin Hut
Cannon Firecracker Mega Knight
Witch Cannon Firecracker Goblin Hut Magic Archer Mega Knight
Firecracker Goblin Hut Witch Magic Archer
Cannon Goblin Hut Mega Knight Witch
Mega Knight Cannon Firecracker Goblin Hut Witch Magic Archer
Cannon Goblin Hut Mega Knight
Cannon Goblin Hut Mega Knight
Mega Knight Cannon Firecracker Goblin Hut Witch
Cannon Mega Knight Firecracker Goblin Hut Witch Magic Archer
Witch Cannon Firecracker Goblin Hut Magic Archer Mega Knight
Cannon Goblin Hut
Mega Knight Cannon Firecracker Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Witch
Firecracker Magic Archer Mega Knight
Mega Knight Goblin Hut Witch
Mega Knight
Cannon Goblin Hut Witch Mega Knight
Firecracker Goblin Hut Witch Magic Archer
Goblin Hut Witch
Mega Knight
Mega Knight Firecracker Goblin Hut Witch Magic Archer
Witch Cannon Goblin Hut
Mega Knight Goblin Hut Witch
Mega Knight
Mega Knight Cannon Witch
Cannon Firecracker Witch Magic Archer Mega Knight
Goblin Hut Witch Firecracker Magic Archer
Mega Knight Cannon Firecracker Goblin Hut Witch Magic Archer
Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Magic Archer
Goblin Hut Magic Archer
Firecracker
Firecracker Magic Archer Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Goblin Hut Magic Archer
Firecracker Magic Archer
Firecracker Goblin Hut Magic Archer
Firecracker Goblin Hut Witch Magic Archer
Magic Archer Firecracker Goblin Hut Mega Knight
Firecracker Magic Archer Mega Knight
Firecracker Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Firecracker Witch Magic Archer Mega Knight
Witch
Firecracker Witch Magic Archer
Witch Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Witch Magic Archer
Firecracker Goblin Hut Witch
Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Goblin Hut Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer Mega Knight
Firecracker Mega Knight

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