My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 6 warnings Why?

Missing cards in your collection

Goblin Curse Royal Ghost Bandit Goblin Machine Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Witch Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Recruits Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Royal Recruits Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Royal Recruits Bandit
Giant Snowball
Goblin Gang Royal Recruits Witch
Zap
Goblin Gang Firecracker Witch Bandit
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Royal Recruits Witch Bandit Magic Archer
The Log
Goblin Gang Firecracker Elite Barbarians Royal Recruits Witch Bandit
Earthquake
Goblin Gang Firecracker Witch
Arrows
Goblin Gang Firecracker Royal Recruits Witch
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Royal Recruits Witch Bandit Magic Archer
Fireball
Goblin Gang Firecracker Elite Barbarians Witch Bandit Magic Archer
Poison
Goblin Gang Firecracker Royal Recruits Witch Magic Archer
Lightning
Elite Barbarians Witch Bandit Magic Archer
Rocket
Elite Barbarians Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Bandit Magic Archer Witch Elite Barbarians Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Bandit Magic Archer

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Recruits Bandit
Firecracker
Goblin Gang Elite Barbarians Royal Recruits Bandit Mega Knight
Elite Barbarians
Firecracker Bandit Mega Knight
Royal Recruits
Goblin Gang Firecracker Bandit Magic Archer
Witch
Bandit Mega Knight
Bandit
Goblin Gang Firecracker Elite Barbarians Royal Recruits Witch Magic Archer Mega Knight
Magic Archer
Royal Recruits Bandit Mega Knight
Mega Knight
Firecracker Elite Barbarians Witch Bandit Magic Archer

Defense Synergies 0 13

Goblin Gang
Firecracker Royal Recruits Bandit Magic Archer
Firecracker
Goblin Gang Royal Recruits Bandit Mega Knight
Elite Barbarians
Mega Knight
Royal Recruits
Goblin Gang Firecracker
Witch
Bandit Mega Knight
Bandit
Goblin Gang Firecracker Witch Magic Archer Mega Knight
Magic Archer
Goblin Gang Bandit Mega Knight
Mega Knight
Firecracker Elite Barbarians Witch Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Magic Archer
Elite Barbarians Goblin Gang Firecracker Royal Recruits Witch Bandit Mega Knight
Goblin Gang Witch Mega Knight Elite Barbarians Royal Recruits Bandit
Elite Barbarians Royal Recruits Witch Goblin Gang Firecracker Bandit Mega Knight
Firecracker Elite Barbarians Royal Recruits Mega Knight
Goblin Gang Firecracker Bandit Magic Archer Mega Knight
Goblin Gang Firecracker Witch Magic Archer
Royal Recruits Bandit Magic Archer Mega Knight
Witch Goblin Gang Elite Barbarians Royal Recruits
Goblin Gang Elite Barbarians Firecracker Royal Recruits Bandit Mega Knight
Goblin Gang Witch Firecracker Royal Recruits Bandit Magic Archer Mega Knight
Goblin Gang Firecracker Witch Magic Archer
Royal Recruits Mega Knight Goblin Gang Elite Barbarians Witch Bandit
Mega Knight Goblin Gang Firecracker Royal Recruits Witch Magic Archer
Elite Barbarians Royal Recruits Goblin Gang Bandit Mega Knight
Goblin Gang Elite Barbarians Royal Recruits Bandit Mega Knight
Mega Knight Goblin Gang Firecracker Elite Barbarians Royal Recruits Witch
Mega Knight Goblin Gang Firecracker Elite Barbarians Royal Recruits Witch Bandit Magic Archer
Witch Firecracker Royal Recruits Bandit Magic Archer Mega Knight
Elite Barbarians Royal Recruits
Goblin Gang Royal Recruits Mega Knight Firecracker Elite Barbarians Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mega Knight Elite Barbarians Witch Bandit
Bandit Goblin Gang Firecracker Elite Barbarians Magic Archer Mega Knight
Goblin Gang Royal Recruits Bandit Mega Knight Elite Barbarians Witch
Goblin Gang Royal Recruits Mega Knight Elite Barbarians Bandit
Royal Recruits Goblin Gang Elite Barbarians Witch Bandit Mega Knight
Firecracker Goblin Gang Witch Magic Archer
Goblin Gang Royal Recruits Elite Barbarians Witch Bandit
Mega Knight Elite Barbarians Royal Recruits
Royal Recruits Mega Knight Firecracker Elite Barbarians Witch Bandit Magic Archer
Royal Recruits Witch Goblin Gang
Mega Knight Elite Barbarians Royal Recruits Witch
Royal Recruits Mega Knight Elite Barbarians
Elite Barbarians Royal Recruits Mega Knight Goblin Gang Witch Bandit
Royal Recruits Firecracker Witch Magic Archer Mega Knight
Goblin Gang Elite Barbarians Royal Recruits Witch Firecracker Magic Archer
Mega Knight Firecracker Elite Barbarians Royal Recruits Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Recruits Bandit
Firecracker Bandit Magic Archer
Bandit Magic Archer
Firecracker Royal Recruits
Firecracker Magic Archer Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Magic Archer
Firecracker Bandit
Goblin Gang Elite Barbarians
Firecracker Royal Recruits Bandit Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Witch Bandit Magic Archer
Magic Archer Firecracker Royal Recruits Bandit Mega Knight
Firecracker Bandit Magic Archer Mega Knight
Firecracker Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Royal Recruits
Firecracker Witch Magic Archer Mega Knight
Witch
Firecracker Witch Bandit Magic Archer
Witch Bandit Magic Archer Mega Knight
Firecracker Bandit Magic Archer
Elite Barbarians Firecracker Witch Magic Archer
Firecracker Witch
Elite Barbarians
Bandit Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Goblin Gang Royal Recruits Witch Bandit Magic Archer
Firecracker Witch Magic Archer
Goblin Gang Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Elite Barbarians Royal Recruits Mega Knight
Goblin Gang Firecracker Elite Barbarians Royal Recruits Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Royal Recruits Witch Bandit Magic Archer Mega Knight

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