My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Firecracker Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Cannon Hog Rider Witch
Zap
Spear Goblins Cannon Firecracker Witch
Barbarian Barrel
Ice Spirit Spear Goblins Cannon Firecracker Witch
The Log
Ice Spirit Spear Goblins Cannon Firecracker Hog Rider Witch
Earthquake
Spear Goblins Cannon Firecracker Hog Rider Witch
Arrows
Ice Spirit Spear Goblins Firecracker Witch
Royal Delivery
Ice Spirit Spear Goblins Firecracker Hog Rider Witch
Fireball
Cannon Firecracker Hog Rider Witch
Poison
Spear Goblins Cannon Firecracker Witch
Lightning
Cannon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins The Log Cannon Firecracker Hog Rider Golden Knight Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins The Log Cannon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Spear Goblins Firecracker Witch
Spear Goblins
Hog Rider Ice Spirit Firecracker
Cannon
Firecracker
Hog Rider Ice Spirit Spear Goblins
Hog Rider
Ice Spirit Spear Goblins Firecracker The Log Witch Golden Knight
Witch
Ice Spirit Hog Rider
The Log
Hog Rider
Golden Knight
Hog Rider

Defense Synergies 2 15

Ice Spirit
Spear Goblins Cannon Firecracker Witch The Log Golden Knight
Spear Goblins
Ice Spirit Cannon Firecracker The Log Golden Knight
Cannon
The Log Ice Spirit Spear Goblins Firecracker Witch
Firecracker
The Log Ice Spirit Spear Goblins Cannon Golden Knight
Hog Rider
Witch
Ice Spirit Cannon The Log
The Log
Cannon Firecracker Ice Spirit Spear Goblins Witch Golden Knight
Golden Knight
Ice Spirit Spear Goblins Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Firecracker The Log Golden Knight
Ice Spirit Cannon Firecracker Witch The Log
Cannon Witch
Cannon Witch Firecracker
Firecracker The Log
The Log Spear Goblins Cannon Firecracker
Ice Spirit Spear Goblins Cannon Firecracker Witch
Cannon The Log Golden Knight
Cannon Witch
Ice Spirit Spear Goblins Cannon Firecracker
Witch Spear Goblins Cannon Firecracker The Log
Spear Goblins Firecracker Witch
Cannon Ice Spirit Witch The Log
Ice Spirit Cannon Firecracker Witch The Log Golden Knight
Cannon
Ice Spirit Cannon The Log
Cannon Firecracker Witch
Ice Spirit Cannon Spear Goblins Firecracker Witch The Log Golden Knight
Witch The Log Ice Spirit Spear Goblins Cannon Firecracker
Cannon
Spear Goblins Cannon Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Witch
Firecracker The Log
Ice Spirit Spear Goblins Witch The Log Golden Knight
The Log
Cannon Witch
Firecracker Ice Spirit Witch
Spear Goblins Witch
Ice Spirit Spear Goblins Firecracker Witch The Log
Witch Cannon
Witch Golden Knight
The Log
Cannon Witch Golden Knight
Cannon Firecracker Witch
Witch Ice Spirit Spear Goblins Firecracker The Log Golden Knight
Cannon Firecracker Witch The Log Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker The Log Golden Knight
The Log
Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Spear Goblins Witch
Firecracker Witch The Log
The Log Ice Spirit Firecracker
The Log Firecracker Golden Knight
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log
Spear Goblins Firecracker Witch The Log Golden Knight
Firecracker The Log
Firecracker The Log
Firecracker Witch The Log Golden Knight
The Log
The Log
The Log
Firecracker The Log Ice Spirit Witch
Witch
Firecracker The Log Witch Golden Knight
Witch The Log Golden Knight
Firecracker The Log Golden Knight
Firecracker Witch
Ice Spirit Firecracker Witch
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Spear Goblins Witch
Firecracker Witch
The Log
Firecracker
The Log Firecracker
Firecracker
Ice Spirit Firecracker Witch The Log Golden Knight
Firecracker Witch
Firecracker Witch The Log Golden Knight
Firecracker

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