My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Princess Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Princess Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon Princess
Zap
Firecracker Goblin Barrel Princess
Barbarian Barrel
Firecracker Bomb Tower Goblin Barrel Princess Royal Ghost
The Log
Firecracker Goblin Barrel Princess
Earthquake
Firecracker Bomb Tower Goblin Barrel
Arrows
Firecracker Goblin Barrel Princess
Royal Delivery
Firecracker Goblin Barrel Baby Dragon Princess Royal Ghost
Fireball
Firecracker Bomb Tower Goblin Barrel Baby Dragon Princess
Poison
Firecracker Bomb Tower Princess
Lightning
Bomb Tower Baby Dragon
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Baby Dragon Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Princess Royal Ghost Bomb Tower Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Princess

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Mega Knight
Firecracker
Goblin Barrel Baby Dragon Princess Mega Knight
Bomb Tower
Goblin Barrel
Arrows Firecracker Baby Dragon Princess Royal Ghost Mega Knight
Baby Dragon
Firecracker Goblin Barrel Mega Knight
Princess
Firecracker Goblin Barrel Royal Ghost Mega Knight
Royal Ghost
Goblin Barrel Princess Mega Knight
Mega Knight
Arrows Firecracker Goblin Barrel Baby Dragon Princess Royal Ghost

Defense Synergies 1 10

Arrows
Mega Knight Bomb Tower
Firecracker
Bomb Tower Baby Dragon Princess Mega Knight
Bomb Tower
Arrows Firecracker Baby Dragon
Goblin Barrel
Baby Dragon
Firecracker Bomb Tower Mega Knight
Princess
Firecracker Royal Ghost Mega Knight
Royal Ghost
Princess Mega Knight
Mega Knight
Arrows Firecracker Baby Dragon Princess Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Bomb Tower Firecracker Mega Knight
Bomb Tower Mega Knight
Bomb Tower Firecracker Mega Knight
Arrows Firecracker Bomb Tower Princess Mega Knight
Arrows Firecracker Bomb Tower Baby Dragon Royal Ghost Mega Knight
Arrows Firecracker Bomb Tower Baby Dragon Princess
Arrows Bomb Tower Baby Dragon Mega Knight
Bomb Tower Princess
Firecracker Royal Ghost Mega Knight
Arrows Firecracker Bomb Tower Baby Dragon Princess Royal Ghost Mega Knight
Arrows Firecracker Baby Dragon Princess
Bomb Tower Mega Knight
Bomb Tower Mega Knight Arrows Firecracker Baby Dragon Princess Royal Ghost
Bomb Tower Mega Knight
Bomb Tower Mega Knight
Bomb Tower Mega Knight Arrows Firecracker
Arrows Bomb Tower Mega Knight Firecracker Baby Dragon Royal Ghost
Arrows Bomb Tower Baby Dragon Firecracker Princess Royal Ghost Mega Knight
Bomb Tower
Royal Ghost Mega Knight Arrows Firecracker Bomb Tower Baby Dragon
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost
Arrows Firecracker Bomb Tower Baby Dragon Royal Ghost Mega Knight
Mega Knight Bomb Tower
Mega Knight
Mega Knight
Arrows Firecracker Bomb Tower Baby Dragon Princess
Bomb Tower
Mega Knight Bomb Tower
Mega Knight Firecracker Bomb Tower Baby Dragon
Mega Knight Bomb Tower
Mega Knight Arrows
Mega Knight Bomb Tower
Firecracker Bomb Tower Baby Dragon Princess Mega Knight
Firecracker Bomb Tower Baby Dragon
Arrows Mega Knight Firecracker Bomb Tower Baby Dragon Princess Royal Ghost
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Baby Dragon Royal Ghost
Arrows Firecracker Baby Dragon Princess Royal Ghost
Arrows Baby Dragon
Arrows Firecracker
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon Princess
Arrows Firecracker Baby Dragon Princess
Arrows Firecracker Baby Dragon Princess
Arrows Firecracker
Firecracker Arrows Princess
Arrows Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Arrows Firecracker Baby Dragon Princess
Princess Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Princess
Arrows Firecracker Baby Dragon Princess Mega Knight
Arrows
Arrows Firecracker Baby Dragon Princess Mega Knight
Arrows Firecracker Baby Dragon Princess Mega Knight
Baby Dragon Mega Knight
Arrows Princess
Arrows Baby Dragon
Arrows Firecracker Baby Dragon Princess Mega Knight
Arrows Firecracker Baby Dragon Princess Royal Ghost
Arrows Baby Dragon Princess Mega Knight
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Princess
Firecracker
Arrows Mega Knight
Arrows Firecracker Princess
Mega Knight
Arrows Firecracker Princess
Princess
Arrows Firecracker Baby Dragon Princess
Arrows
Firecracker Baby Dragon Princess Mega Knight
Arrows Firecracker Baby Dragon Princess
Arrows
Firecracker Mega Knight
Firecracker Baby Dragon Princess
Firecracker Princess
Firecracker Baby Dragon Princess Royal Ghost Mega Knight
Firecracker Mega Knight

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