My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Miner Princess Ice Wizard Royal Ghost Fisherman Mother Witch Graveyard Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Hunter P.E.K.K.A Electro Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Hunter
The Log
Firecracker Hunter
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hunter P.E.K.K.A
Fireball
Firecracker Hunter
Poison
Firecracker Hunter Phoenix
Lightning
Knight Hunter Phoenix
Rocket
Hunter Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Fireball Hunter Phoenix P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball P.E.K.K.A Knight Hunter Phoenix
Knight
Firecracker Zap Fireball Hunter
Firecracker
Zap Knight P.E.K.K.A
Fireball
Zap Knight
Hunter
Zap Knight P.E.K.K.A
P.E.K.K.A
Zap Firecracker Hunter
Electro Giant
Phoenix
Zap

Defense Synergies 3 10

Zap
Fireball Knight Firecracker Hunter P.E.K.K.A Phoenix
Knight
Firecracker Hunter Zap Fireball Phoenix
Firecracker
Knight Zap Hunter P.E.K.K.A
Fireball
Zap Knight
Hunter
Knight Zap Firecracker P.E.K.K.A
P.E.K.K.A
Zap Firecracker Hunter
Electro Giant
Phoenix
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball
Hunter P.E.K.K.A Zap Knight Firecracker Phoenix
Hunter P.E.K.K.A Knight
Hunter P.E.K.K.A Knight Firecracker Phoenix
Firecracker Fireball P.E.K.K.A
Fireball Zap Firecracker Hunter
Hunter Zap Firecracker Fireball Phoenix
Zap Fireball P.E.K.K.A Electro Giant Phoenix
Hunter P.E.K.K.A Phoenix
Knight Firecracker Hunter Phoenix
Zap Knight Firecracker Fireball Hunter Electro Giant
Hunter Zap Firecracker Fireball Phoenix
Hunter P.E.K.K.A Zap Knight Fireball
Fireball Zap Firecracker Hunter P.E.K.K.A
P.E.K.K.A Knight Hunter Phoenix
Zap Fireball Hunter P.E.K.K.A Electro Giant
Knight Firecracker Fireball Hunter P.E.K.K.A
Fireball Zap Knight Firecracker Hunter
Zap Hunter Knight Firecracker Fireball
P.E.K.K.A Hunter Phoenix
Knight Firecracker Fireball Hunter P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball P.E.K.K.A Electro Giant
Fireball Zap Knight Firecracker Hunter Phoenix
P.E.K.K.A Zap Knight Hunter
Hunter P.E.K.K.A Zap Knight Fireball Phoenix
P.E.K.K.A Knight Hunter Phoenix
Firecracker Fireball Electro Giant Zap Hunter
P.E.K.K.A Knight Fireball Hunter Phoenix
P.E.K.K.A Knight Hunter Phoenix
Zap P.E.K.K.A Knight Firecracker Fireball Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Knight Hunter Phoenix
P.E.K.K.A Zap Fireball Electro Giant Phoenix
P.E.K.K.A Knight Fireball Hunter
Firecracker Fireball Electro Giant
Electro Giant Phoenix Zap Knight Firecracker Fireball Hunter P.E.K.K.A
Zap Firecracker Fireball Hunter P.E.K.K.A Electro Giant Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Zap
Fireball
Knight Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Electro Giant Zap Hunter
Firecracker
Fireball Zap Firecracker Hunter
Fireball Zap Firecracker
Fireball
Firecracker Zap Knight Fireball
Fireball Zap Firecracker
Knight Firecracker Fireball Hunter
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Hunter
Firecracker Fireball
Fireball
Zap Firecracker Fireball Hunter
Zap Firecracker Fireball Electro Giant
Fireball
Fireball
Zap Fireball
Zap Firecracker Electro Giant Fireball Hunter
Firecracker Fireball Zap Hunter
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball Hunter Electro Giant
Zap Firecracker Fireball Electro Giant
Fireball
Zap Fireball Hunter
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Fireball
Fireball Zap Firecracker Hunter
Fireball
Fireball Knight Firecracker Hunter
Zap Firecracker Fireball
Zap Fireball Electro Giant
Firecracker P.E.K.K.A
Zap Electro Giant Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Electro Giant

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