My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Valkyrie Goblin Hut Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Goblin Hut
Zap
Fire Spirit Firecracker Goblin Hut
Barbarian Barrel
Fire Spirit Firecracker Goblin Cage Valkyrie Goblin Hut
The Log
Fire Spirit Firecracker Goblin Cage Goblin Hut
Earthquake
Firecracker Goblin Cage Goblin Hut
Arrows
Fire Spirit Firecracker Goblin Hut
Royal Delivery
Fire Spirit Firecracker Goblin Cage Valkyrie Goblin Hut
Fireball
Firecracker Goblin Cage Goblin Hut
Poison
Firecracker Goblin Cage Goblin Hut
Lightning
Goblin Cage Valkyrie Goblin Hut
Rocket
Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Earthquake Valkyrie Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Firecracker Earthquake Goblin Cage Valkyrie Goblin Hut Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Firecracker Earthquake

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Goblin Cage
Firecracker
Earthquake Goblin Cage Valkyrie Goblin Hut
Earthquake
Firecracker Goblin Hut Electro Giant
Goblin Cage
Fire Spirit Firecracker Goblin Hut
Valkyrie
Fire Spirit Firecracker Goblin Hut
Goblin Hut
Firecracker Earthquake Goblin Cage Valkyrie
Rage
Electro Giant
Earthquake

Defense Synergies 1 9

Fire Spirit
Firecracker Valkyrie
Firecracker
Valkyrie Fire Spirit Earthquake Goblin Cage Goblin Hut
Earthquake
Firecracker Goblin Cage Goblin Hut
Goblin Cage
Firecracker Earthquake Electro Giant
Valkyrie
Firecracker Fire Spirit Goblin Hut
Goblin Hut
Firecracker Earthquake Valkyrie
Rage
Electro Giant
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Goblin Cage Valkyrie Goblin Hut
Firecracker Goblin Cage Valkyrie Goblin Hut
Goblin Cage Goblin Hut Fire Spirit Valkyrie
Goblin Cage Goblin Hut Firecracker Valkyrie
Firecracker Earthquake Goblin Cage Valkyrie
Fire Spirit Firecracker Earthquake Valkyrie
Fire Spirit Firecracker Goblin Cage Goblin Hut
Earthquake Goblin Cage Valkyrie Electro Giant
Goblin Cage Goblin Hut
Fire Spirit Firecracker Valkyrie
Valkyrie Firecracker Earthquake Goblin Hut Electro Giant
Firecracker Goblin Hut
Goblin Cage Goblin Hut Fire Spirit Earthquake Valkyrie
Fire Spirit Valkyrie Firecracker Earthquake Goblin Cage Goblin Hut
Goblin Cage Goblin Hut
Goblin Cage Goblin Hut Electro Giant
Firecracker Goblin Cage Valkyrie Goblin Hut
Fire Spirit Goblin Cage Firecracker Valkyrie Goblin Hut
Earthquake Goblin Cage Valkyrie Fire Spirit Firecracker Goblin Hut
Goblin Cage Goblin Hut
Valkyrie Fire Spirit Firecracker Earthquake Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Cage Goblin Hut Electro Giant
Firecracker Valkyrie
Goblin Cage Valkyrie Goblin Hut
Valkyrie Goblin Cage
Goblin Cage Valkyrie Goblin Hut
Fire Spirit Firecracker Electro Giant Goblin Hut
Goblin Cage Valkyrie Goblin Hut
Goblin Cage Valkyrie
Goblin Cage Firecracker Valkyrie Goblin Hut
Goblin Cage Goblin Hut
Goblin Cage Valkyrie Goblin Hut
Goblin Cage Valkyrie Electro Giant
Goblin Cage Valkyrie
Firecracker Goblin Cage Valkyrie Electro Giant
Goblin Hut Electro Giant Firecracker Goblin Cage Valkyrie
Valkyrie Firecracker Earthquake Goblin Cage Goblin Hut Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Valkyrie
Firecracker
Earthquake Goblin Hut
Earthquake Firecracker Valkyrie
Fire Spirit Firecracker Earthquake Valkyrie
Firecracker Electro Giant Fire Spirit
Fire Spirit Firecracker Earthquake
Earthquake Fire Spirit Firecracker
Firecracker
Fire Spirit
Firecracker Earthquake Valkyrie
Fire Spirit Firecracker
Earthquake Fire Spirit Firecracker Goblin Hut
Earthquake Firecracker
Earthquake Firecracker Goblin Hut
Earthquake Firecracker Goblin Hut
Earthquake Firecracker Goblin Hut
Earthquake
Fire Spirit Firecracker Earthquake
Fire Spirit Firecracker Earthquake Valkyrie Electro Giant
Earthquake
Earthquake
Firecracker Earthquake Electro Giant Fire Spirit Valkyrie
Firecracker Earthquake
Firecracker
Fire Spirit Firecracker Electro Giant
Firecracker Goblin Hut Electro Giant
Earthquake
Firecracker
Firecracker Earthquake
Earthquake Fire Spirit Goblin Hut
Fire Spirit Firecracker
Firecracker Valkyrie
Firecracker Earthquake
Electro Giant
Firecracker
Electro Giant Firecracker
Firecracker
Firecracker Electro Giant

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