My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Goblin Barrel Guards
Giant Snowball
Spear Goblins Goblin Barrel Guards
Zap
Spear Goblins Firecracker Royal Giant Goblin Barrel Guards
Barbarian Barrel
Spear Goblins Firecracker Bomb Tower Goblin Barrel Guards
The Log
Spear Goblins Firecracker Royal Giant Goblin Barrel Guards
Earthquake
Spear Goblins Firecracker Bomb Tower Goblin Barrel Guards
Arrows
Spear Goblins Firecracker Goblin Barrel Guards
Royal Delivery
Spear Goblins Firecracker Goblin Barrel Guards
Fireball
Firecracker Bomb Tower Goblin Barrel
Poison
Spear Goblins Firecracker Bomb Tower Guards
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Firecracker Goblin Barrel Guards Void Bomb Tower Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Firecracker Goblin Barrel Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Firecracker Royal Giant
Firecracker
Royal Giant Spear Goblins Goblin Barrel
Royal Giant
Firecracker Goblin Barrel Poison Spear Goblins Guards Void
Bomb Tower
Goblin Barrel
Spear Goblins Royal Giant Firecracker Guards
Guards
Royal Giant Goblin Barrel
Void
Royal Giant Poison
Poison
Royal Giant Void

Defense Synergies 0 8

Spear Goblins
Firecracker Bomb Tower Guards Poison
Firecracker
Spear Goblins Bomb Tower Guards
Royal Giant
Bomb Tower
Spear Goblins Firecracker
Goblin Barrel
Guards
Spear Goblins Firecracker Poison
Void
Poison
Poison
Spear Goblins Guards Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Void
Bomb Tower Firecracker
Bomb Tower Void
Bomb Tower Firecracker Guards
Firecracker Bomb Tower Poison
Spear Goblins Firecracker Bomb Tower Guards
Spear Goblins Firecracker Bomb Tower Void Poison
Bomb Tower Void Poison
Bomb Tower
Guards Spear Goblins Firecracker
Guards Poison Spear Goblins Firecracker Bomb Tower
Spear Goblins Firecracker Poison
Bomb Tower Guards
Bomb Tower Firecracker Guards Poison
Bomb Tower
Bomb Tower
Bomb Tower Firecracker Poison
Bomb Tower Spear Goblins Firecracker Guards
Bomb Tower Poison Spear Goblins Firecracker Guards
Bomb Tower
Spear Goblins Firecracker Bomb Tower Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Void
Void Poison Firecracker Bomb Tower
Guards Spear Goblins Bomb Tower
Guards
Guards
Firecracker Poison Bomb Tower
Guards Spear Goblins Bomb Tower Void
Bomb Tower
Void Spear Goblins Firecracker Bomb Tower Poison
Guards
Bomb Tower Guards
Guards Void Poison
Bomb Tower Guards
Firecracker Bomb Tower
Guards Spear Goblins Firecracker Bomb Tower Poison
Poison Firecracker Bomb Tower
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Firecracker Guards
Firecracker Void Poison
Void Poison
Firecracker Guards Void Poison
Poison Firecracker
Firecracker Poison Spear Goblins
Firecracker Poison
Poison Firecracker
Void Poison Firecracker
Guards Void Poison
Firecracker Void Poison
Void Poison Firecracker
Poison Firecracker Void
Firecracker Void Poison
Firecracker Poison
Spear Goblins Firecracker Poison
Firecracker Poison
Poison
Void Firecracker Poison
Firecracker Void Poison
Void Poison
Void Poison
Void
Void Poison
Firecracker Poison
Firecracker Void Poison
Void Poison
Void Poison Firecracker
Poison Firecracker Void
Firecracker Guards Void Poison
Void
Void Poison
Void Firecracker Poison
Firecracker Poison
Spear Goblins Guards Void
Poison Firecracker
Void Poison Firecracker
Firecracker Poison
Void Poison
Firecracker
Firecracker Guards Poison
Firecracker Void Poison
Void Poison Firecracker
Firecracker Void
Void

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