My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Witch Prince Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince Giant Skeleton
Giant Snowball
Witch
Zap
Firecracker Witch Prince
Barbarian Barrel
Knight Firecracker Witch Giant Skeleton
The Log
Firecracker Mini P.E.K.K.A Witch Prince Giant Skeleton
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Witch Prince Giant Skeleton P.E.K.K.A
Fireball
Firecracker Witch
Poison
Firecracker Witch
Lightning
Knight Mini P.E.K.K.A Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Prince Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Mini P.E.K.K.A Giant Witch Prince Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Firecracker Mini P.E.K.K.A Giant

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Witch Prince
Firecracker
Knight Mini P.E.K.K.A Giant Prince Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A
Giant Firecracker Giant Skeleton
Giant
Mini P.E.K.K.A Prince Firecracker Witch
Witch
Knight Giant Prince Giant Skeleton P.E.K.K.A
Prince
Giant Knight Firecracker Witch
Giant Skeleton
Firecracker Mini P.E.K.K.A Witch
P.E.K.K.A
Firecracker Witch

Defense Synergies 1 9

Knight
Firecracker Mini P.E.K.K.A Witch
Firecracker
Knight Mini P.E.K.K.A Prince Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A
Knight Firecracker Witch
Giant
Witch
Knight Mini P.E.K.K.A Prince Giant Skeleton
Prince
Firecracker Witch
Giant Skeleton
Firecracker Witch
P.E.K.K.A
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Witch Prince
Mini P.E.K.K.A Witch Prince P.E.K.K.A Knight Giant Skeleton
Mini P.E.K.K.A Witch Prince P.E.K.K.A Knight Firecracker
Firecracker Mini P.E.K.K.A Prince Giant Skeleton P.E.K.K.A
Firecracker
Firecracker Witch
Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Prince
Knight Firecracker Mini P.E.K.K.A Prince Giant Skeleton
Witch Knight Firecracker Giant Skeleton
Firecracker Witch
Mini P.E.K.K.A Prince P.E.K.K.A Knight Witch Giant Skeleton
Firecracker Mini P.E.K.K.A Witch Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Prince
Mini P.E.K.K.A Prince P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Witch Prince P.E.K.K.A
Knight Firecracker Witch Prince
Witch Knight Firecracker Giant Skeleton
Mini P.E.K.K.A P.E.K.K.A Prince
Knight Firecracker Mini P.E.K.K.A Witch Prince Giant Skeleton P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch Prince Giant Skeleton P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Prince
Giant Skeleton P.E.K.K.A Knight Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Giant Skeleton P.E.K.K.A Knight
Giant Skeleton P.E.K.K.A Knight Mini P.E.K.K.A Witch Prince
Firecracker Witch
Mini P.E.K.K.A Prince P.E.K.K.A Knight Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Knight Prince
Giant Skeleton P.E.K.K.A Knight Firecracker Mini P.E.K.K.A Witch Prince
Witch P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A Witch Prince Giant Skeleton
P.E.K.K.A Prince Giant Skeleton
Mini P.E.K.K.A Prince Giant Skeleton P.E.K.K.A Knight Witch
Firecracker Witch
Witch Knight Firecracker Mini P.E.K.K.A Prince Giant Skeleton P.E.K.K.A
Firecracker Mini P.E.K.K.A Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Giant Skeleton
Firecracker
Giant Skeleton
Knight Firecracker Prince Giant Skeleton
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Mini P.E.K.K.A Prince
Firecracker Knight Prince
Firecracker
Knight Firecracker
Firecracker
Firecracker Prince
Firecracker Witch
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince
Firecracker Witch
Prince Giant Skeleton
Prince
Firecracker Witch
Witch
Firecracker Witch
Witch Prince
Firecracker
Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
Firecracker
P.E.K.K.A Prince Giant Skeleton
Firecracker
Witch Prince
Firecracker Witch
Knight Firecracker Mini P.E.K.K.A Prince
Firecracker
Giant Skeleton
Firecracker Prince P.E.K.K.A
Firecracker Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Prince Giant Skeleton
Prince P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: