My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Ram Rider
Giant Snowball
Goblin Gang Balloon Lumberjack Ram Rider
Zap
Goblin Gang Firecracker Balloon Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Wizard Lumberjack
The Log
Goblin Gang Firecracker Lumberjack Ram Rider
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Wizard Balloon Lumberjack Ram Rider
Fireball
Goblin Gang Firecracker Wizard Balloon Lumberjack Ram Rider
Poison
Goblin Gang Firecracker Wizard Balloon
Lightning
Wizard Balloon Lumberjack Ram Rider
Rocket
Wizard Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Freeze Lumberjack Wizard Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Freeze

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Lumberjack Ram Rider
Goblin Gang
Firecracker Balloon
Firecracker
Goblin Gang Balloon Lumberjack Ram Rider
Wizard
Balloon Lumberjack Ram Rider
Freeze
Balloon Arrows
Balloon
Arrows Freeze Lumberjack Goblin Gang Firecracker Wizard
Lumberjack
Balloon Arrows Firecracker Wizard Ram Rider
Ram Rider
Arrows Firecracker Wizard Lumberjack

Defense Synergies 0 8

Arrows
Lumberjack
Goblin Gang
Firecracker Lumberjack
Firecracker
Goblin Gang Lumberjack
Wizard
Freeze Lumberjack
Freeze
Wizard Lumberjack
Balloon
Lumberjack
Arrows Goblin Gang Firecracker Wizard Freeze Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Ram Rider
Lumberjack Goblin Gang Firecracker Ram Rider
Goblin Gang Lumberjack Ram Rider Freeze
Lumberjack Goblin Gang Firecracker Ram Rider
Arrows Firecracker Lumberjack
Arrows Goblin Gang Freeze Firecracker Lumberjack
Ram Rider Arrows Goblin Gang Firecracker Wizard Freeze
Arrows Ram Rider
Goblin Gang Lumberjack
Goblin Gang Firecracker Lumberjack
Goblin Gang Arrows Firecracker Wizard Freeze Lumberjack Ram Rider
Arrows Goblin Gang Firecracker Wizard Ram Rider
Lumberjack Goblin Gang Wizard Freeze Ram Rider
Wizard Arrows Goblin Gang Firecracker Freeze Lumberjack
Goblin Gang Lumberjack Ram Rider
Goblin Gang Freeze Lumberjack Ram Rider
Wizard Arrows Goblin Gang Firecracker Lumberjack
Arrows Goblin Gang Firecracker Wizard Lumberjack Ram Rider
Arrows Wizard Freeze Firecracker Lumberjack Ram Rider
Lumberjack Ram Rider
Goblin Gang Wizard Arrows Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Arrows Goblin Gang Firecracker Wizard Lumberjack
Goblin Gang Lumberjack Ram Rider
Goblin Gang Lumberjack Ram Rider
Goblin Gang Lumberjack Ram Rider
Arrows Firecracker Wizard Goblin Gang Freeze Ram Rider
Goblin Gang Lumberjack Ram Rider
Lumberjack
Freeze Firecracker
Goblin Gang
Lumberjack
Arrows
Goblin Gang Wizard Lumberjack Ram Rider
Wizard Firecracker
Goblin Gang Firecracker Freeze Lumberjack
Arrows Firecracker Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker Freeze
Wizard Arrows Firecracker
Arrows Firecracker Wizard Freeze Ram Rider
Arrows Firecracker Wizard
Arrows Firecracker Wizard Freeze Ram Rider
Arrows Firecracker Wizard Ram Rider
Goblin Gang Lumberjack
Firecracker Arrows Wizard Ram Rider
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Freeze
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Freeze Wizard
Arrows Firecracker Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard Freeze
Arrows Wizard
Arrows Firecracker Freeze
Arrows Firecracker Wizard
Goblin Gang Freeze
Arrows Firecracker Wizard Ram Rider
Freeze
Arrows
Goblin Gang Firecracker Wizard Lumberjack
Arrows Firecracker Wizard
Arrows
Firecracker
Goblin Gang Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker Wizard

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