My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Fire Spirit Skeleton Barrel
Zap
Fire Spirit Skeleton Barrel Firecracker
Barbarian Barrel
Fire Spirit Skeleton Barrel Firecracker
The Log
Fire Spirit Skeleton Barrel Firecracker
Earthquake
Firecracker
Arrows
Fire Spirit Skeleton Barrel Firecracker
Royal Delivery
Fire Spirit Skeleton Barrel Firecracker P.E.K.K.A
Fireball
Skeleton Barrel Firecracker
Poison
Skeleton Barrel Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Firecracker Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Barrel P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Skeleton Barrel Firecracker Fireball P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Skeleton Barrel

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Skeleton Barrel
Zap
Arrows Firecracker Fireball P.E.K.K.A Fire Spirit Skeleton Barrel Mega Knight
Arrows
Zap Fireball P.E.K.K.A Skeleton Barrel Mega Knight
Skeleton Barrel
Firecracker Fireball Fire Spirit Zap Arrows Mega Knight
Firecracker
Zap Skeleton Barrel P.E.K.K.A Mega Knight
Fireball
Zap Arrows Skeleton Barrel Mega Knight
P.E.K.K.A
Fire Spirit Zap Arrows Firecracker
Mega Knight
Zap Arrows Skeleton Barrel Firecracker Fireball

Defense Synergies 3 14

Fire Spirit
Zap Firecracker P.E.K.K.A
Zap
Fireball Mega Knight Fire Spirit Arrows Skeleton Barrel Firecracker P.E.K.K.A
Arrows
Mega Knight Zap Fireball P.E.K.K.A
Skeleton Barrel
Zap Fireball Mega Knight
Firecracker
Fire Spirit Zap P.E.K.K.A Mega Knight
Fireball
Zap Arrows Skeleton Barrel Mega Knight
P.E.K.K.A
Fire Spirit Zap Arrows Firecracker
Mega Knight
Zap Arrows Skeleton Barrel Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker Fireball
P.E.K.K.A Zap Firecracker Mega Knight
P.E.K.K.A Mega Knight Fire Spirit
P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Fireball P.E.K.K.A Mega Knight
Arrows Fireball Fire Spirit Zap Firecracker Mega Knight
Fire Spirit Zap Arrows Firecracker Fireball
Zap Arrows Skeleton Barrel Fireball P.E.K.K.A Mega Knight
P.E.K.K.A
Fire Spirit Firecracker Mega Knight
Zap Arrows Firecracker Fireball Mega Knight
Arrows Zap Firecracker Fireball
P.E.K.K.A Mega Knight Fire Spirit Zap Fireball
Fire Spirit Fireball Mega Knight Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A Mega Knight
Zap Fireball P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Fireball P.E.K.K.A
Fire Spirit Arrows Fireball Mega Knight Zap Firecracker
Zap Arrows Fire Spirit Firecracker Fireball Mega Knight
P.E.K.K.A
Mega Knight Fire Spirit Arrows Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball P.E.K.K.A
Fireball Zap Arrows Skeleton Barrel Firecracker Mega Knight
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Zap Fireball
P.E.K.K.A Mega Knight
Fire Spirit Arrows Firecracker Fireball Zap Skeleton Barrel
P.E.K.K.A Fireball
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Firecracker Fireball
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Arrows Fireball
P.E.K.K.A Mega Knight Fireball
Firecracker Fireball Mega Knight
Zap Firecracker Fireball P.E.K.K.A
Arrows Mega Knight Zap Firecracker Fireball P.E.K.K.A
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows Firecracker
Arrows Firecracker Fireball Zap Skeleton Barrel
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Firecracker Fireball
Fireball Fire Spirit Zap Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Fire Spirit Zap Skeleton Barrel
Fire Spirit Arrows Firecracker
Arrows Fireball Fire Spirit Zap Skeleton Barrel Firecracker
Arrows Fireball Zap Skeleton Barrel Firecracker
Fire Spirit Fireball
Firecracker Zap Arrows Skeleton Barrel Fireball
Fireball Fire Spirit Zap Arrows Firecracker
Fire Spirit Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Zap Arrows Skeleton Barrel Firecracker Fireball
Zap Arrows Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball Mega Knight
Arrows Fireball
Fire Spirit Zap Arrows Skeleton Barrel Firecracker Fireball Mega Knight
Fire Spirit Zap Arrows Skeleton Barrel Firecracker Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Zap Arrows Skeleton Barrel Fireball
Zap Arrows Firecracker Fire Spirit Fireball Mega Knight
Arrows Firecracker Fireball Zap Skeleton Barrel
Fireball Zap Arrows Skeleton Barrel Mega Knight
Fireball Zap Arrows Skeleton Barrel Firecracker
Fire Spirit Zap Arrows Firecracker Fireball
Zap Skeleton Barrel Firecracker Fireball
Fireball
Zap Arrows Fireball Mega Knight
Zap Arrows Firecracker Fireball
P.E.K.K.A Mega Knight
Arrows Firecracker Fireball
Zap Skeleton Barrel Fire Spirit Fireball
Fireball Fire Spirit Zap Arrows Firecracker
Arrows Fireball
Fireball Firecracker Mega Knight
Arrows Zap Skeleton Barrel Firecracker Fireball
Zap Arrows Fireball
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Skeleton Barrel Firecracker Fireball Mega Knight
P.E.K.K.A
Fireball Firecracker Mega Knight

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