My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Royal Ghost Fisherman Phoenix Night Witch Mother Witch Goblin Machine Sparky Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Three Musketeers Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Flying Machine Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Three Musketeers Giant Skeleton Bandit
Giant Snowball
Bats Goblin Gang Flying Machine Three Musketeers
Zap
Bats Goblin Gang Flying Machine Three Musketeers Bandit
Barbarian Barrel
Goblin Gang Heal Spirit Three Musketeers Giant Skeleton Bandit
The Log
Goblin Gang Heal Spirit Three Musketeers Giant Skeleton Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Heal Spirit Flying Machine
Royal Delivery
Bats Goblin Gang Heal Spirit Flying Machine Three Musketeers Giant Skeleton Bandit
Fireball
Goblin Gang Flying Machine Three Musketeers Bandit
Poison
Bats Goblin Gang Flying Machine Three Musketeers
Lightning
Three Musketeers Bandit
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Rocket Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Goblin Gang Bandit Flying Machine Rocket Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Bats Goblin Gang Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Flying Machine Bandit
Goblin Gang
Three Musketeers Giant Skeleton Bandit
Heal Spirit
Three Musketeers Giant Skeleton Bandit
Flying Machine
Bats Three Musketeers Giant Skeleton
Rocket
Three Musketeers
Goblin Gang Heal Spirit Flying Machine Bandit
Giant Skeleton
Bats Goblin Gang Heal Spirit Flying Machine Bandit
Bandit
Bats Goblin Gang Heal Spirit Three Musketeers Giant Skeleton

Defense Synergies 0 8

Bats
Giant Skeleton Bandit
Goblin Gang
Flying Machine Giant Skeleton Bandit
Heal Spirit
Flying Machine
Goblin Gang Giant Skeleton Bandit
Rocket
Three Musketeers
Bandit
Giant Skeleton
Bats Goblin Gang Flying Machine
Bandit
Bats Goblin Gang Flying Machine Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine
Bats Goblin Gang Flying Machine Three Musketeers Bandit
Goblin Gang Rocket Three Musketeers Bats Giant Skeleton Bandit
Three Musketeers Bats Goblin Gang Bandit
Rocket Giant Skeleton
Goblin Gang Bats Flying Machine Bandit
Bats Rocket Three Musketeers Goblin Gang Flying Machine
Rocket Flying Machine Giant Skeleton Bandit
Three Musketeers Goblin Gang
Goblin Gang Giant Skeleton Bandit
Bats Goblin Gang Flying Machine Giant Skeleton Bandit
Three Musketeers Bats Goblin Gang Flying Machine
Bats Goblin Gang Flying Machine Rocket Three Musketeers Giant Skeleton Bandit
Rocket Three Musketeers Bats Goblin Gang
Goblin Gang Three Musketeers Bandit
Rocket Goblin Gang Three Musketeers Bandit
Three Musketeers Bats Goblin Gang
Bats Goblin Gang Flying Machine Three Musketeers Bandit
Bats Flying Machine Giant Skeleton Bandit
Three Musketeers
Goblin Gang Bats Flying Machine Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton Bandit
Bandit Goblin Gang Flying Machine Rocket
Goblin Gang Giant Skeleton Bandit Bats Rocket
Goblin Gang Rocket Giant Skeleton Bats Bandit
Giant Skeleton Goblin Gang Three Musketeers Bandit
Rocket Bats Goblin Gang Flying Machine Three Musketeers
Goblin Gang Rocket Bats Flying Machine Giant Skeleton Bandit
Giant Skeleton
Rocket Giant Skeleton Bats Flying Machine Bandit
Goblin Gang Three Musketeers
Bats Flying Machine Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Goblin Gang Three Musketeers Bandit
Flying Machine Three Musketeers
Goblin Gang Bats Flying Machine Rocket Three Musketeers Giant Skeleton
Bats Flying Machine Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Giant Skeleton Bandit
Flying Machine Bandit
Rocket Flying Machine Giant Skeleton Bandit
Flying Machine Rocket Giant Skeleton
Rocket
Bats Flying Machine Rocket
Flying Machine
Flying Machine
Flying Machine Bandit
Rocket Bats Goblin Gang Three Musketeers
Rocket Flying Machine Bandit
Flying Machine Rocket
Flying Machine Rocket Three Musketeers Bandit
Flying Machine Rocket Bandit
Flying Machine
Rocket Flying Machine Three Musketeers Bandit
Flying Machine Rocket Three Musketeers Bandit
Rocket Three Musketeers
Bats Rocket
Rocket Flying Machine Three Musketeers Bandit
Rocket Flying Machine
Rocket Giant Skeleton
Rocket
Rocket
Rocket Flying Machine
Flying Machine Bandit
Flying Machine Bandit
Rocket Bandit
Bats Flying Machine
Rocket Bats Flying Machine
Rocket Bandit
Rocket
Giant Skeleton
Rocket
Bats Goblin Gang Flying Machine Rocket Bandit
Rocket Flying Machine Three Musketeers
Goblin Gang Flying Machine Rocket Three Musketeers
Flying Machine
Rocket Giant Skeleton
Flying Machine Three Musketeers
Bats Goblin Gang Flying Machine Rocket Giant Skeleton
Bats Flying Machine Rocket
Flying Machine Rocket Giant Skeleton Bandit

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