My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Flying Machine Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Guards Bandit
Giant Snowball
Royal Recruits Musketeer Flying Machine Royal Hogs Guards
Zap
Flying Machine Royal Hogs Guards Bandit
Barbarian Barrel
Royal Recruits Musketeer Royal Hogs Guards Bandit
The Log
Royal Recruits Musketeer Royal Hogs Guards Bandit
Earthquake
Royal Hogs Guards
Arrows
Royal Recruits Flying Machine Royal Hogs Guards
Royal Delivery
Royal Recruits Musketeer Flying Machine Royal Hogs Guards Bandit
Fireball
Musketeer Flying Machine Royal Hogs Bandit
Poison
Royal Recruits Musketeer Flying Machine Royal Hogs Guards
Lightning
Musketeer Bandit
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Bandit Fireball Musketeer Flying Machine Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Bandit Fireball

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Musketeer Flying Machine Royal Hogs Bandit
Fireball
Royal Hogs The Log
Musketeer
Royal Recruits Royal Hogs The Log Bandit
Flying Machine
Royal Recruits Royal Hogs
Royal Hogs
Royal Recruits Fireball Musketeer Flying Machine Guards The Log Bandit
Guards
Royal Hogs The Log Bandit
The Log
Fireball Musketeer Royal Hogs Guards Bandit
Bandit
Royal Recruits Musketeer Royal Hogs Guards The Log

Defense Synergies 3 10

Royal Recruits
The Log
Fireball
The Log Musketeer Bandit
Musketeer
Guards The Log Fireball Flying Machine Bandit
Flying Machine
Musketeer Guards The Log Bandit
Royal Hogs
Guards
Musketeer Flying Machine The Log
The Log
Fireball Musketeer Royal Recruits Flying Machine Guards Bandit
Bandit
Fireball Musketeer Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Musketeer Flying Machine The Log
Royal Recruits Musketeer Flying Machine The Log Bandit
Royal Recruits Musketeer Bandit
Royal Recruits Musketeer Guards Bandit
Royal Recruits Fireball The Log
Fireball The Log Musketeer Flying Machine Guards Bandit
Musketeer Fireball Flying Machine
Royal Recruits Fireball Musketeer Flying Machine The Log Bandit
Royal Recruits Musketeer
Guards Royal Recruits Musketeer Bandit
Guards Royal Recruits Fireball Musketeer Flying Machine The Log Bandit
Musketeer Fireball Flying Machine
Royal Recruits Fireball Musketeer Flying Machine Guards The Log Bandit
Fireball Royal Recruits Guards The Log
Royal Recruits Bandit
Royal Recruits Fireball The Log Bandit
Royal Recruits Fireball Musketeer
Fireball Royal Recruits Musketeer Flying Machine Guards The Log Bandit
The Log Royal Recruits Fireball Musketeer Flying Machine Guards Bandit
Royal Recruits Musketeer
Royal Recruits Fireball Musketeer Flying Machine Guards The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Fireball Bandit
Fireball Bandit Musketeer Flying Machine The Log
Royal Recruits Guards Bandit Musketeer The Log
Royal Recruits Guards Fireball Musketeer The Log Bandit
Royal Recruits Musketeer Guards Bandit
Fireball Musketeer Flying Machine
Royal Recruits Guards Fireball Musketeer Flying Machine Bandit
Royal Recruits
Royal Recruits Fireball Flying Machine The Log Bandit
Royal Recruits Musketeer Guards
Royal Recruits Musketeer Flying Machine Guards
Royal Recruits Fireball Guards The Log
Royal Recruits Fireball Guards Bandit
Royal Recruits Fireball Musketeer Flying Machine
Royal Recruits Guards Fireball Musketeer Flying Machine The Log
Royal Recruits Fireball Musketeer Flying Machine The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Musketeer Flying Machine Guards The Log Bandit
Fireball Musketeer Flying Machine The Log Bandit
Fireball Flying Machine The Log Bandit
Royal Recruits Fireball Musketeer Flying Machine Guards The Log
Fireball The Log
Fireball Musketeer Flying Machine
Musketeer Flying Machine The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine Bandit
Fireball Musketeer Guards
Royal Recruits Fireball Musketeer Flying Machine The Log Bandit
Fireball Musketeer Flying Machine
Flying Machine Fireball Musketeer The Log Bandit
Fireball Musketeer Flying Machine Bandit
Fireball Musketeer Flying Machine The Log
Fireball Musketeer Flying Machine The Log Bandit
Royal Recruits Fireball Musketeer Flying Machine The Log Bandit
Fireball
Fireball Musketeer Flying Machine The Log Bandit
Fireball Flying Machine The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Royal Recruits Fireball Musketeer Flying Machine The Log
The Log Fireball
Fireball The Log Musketeer Flying Machine Bandit
Fireball Musketeer Flying Machine The Log Bandit
Fireball Musketeer The Log Bandit
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine Guards
Fireball
Fireball Musketeer The Log Bandit
Fireball
Fireball The Log
Royal Recruits Fireball Musketeer Flying Machine Guards Bandit
Fireball Musketeer Flying Machine
The Log Fireball
Fireball Musketeer Flying Machine
The Log Fireball Musketeer Flying Machine
Fireball
Royal Recruits Musketeer Flying Machine
Royal Recruits Fireball Musketeer Flying Machine Guards The Log
Fireball Musketeer Flying Machine
Royal Recruits Fireball Musketeer Flying Machine The Log Bandit
Fireball

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