My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Bowler Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang Goblin Giant
Barbarian Barrel
Bomber Goblin Gang Valkyrie Magic Archer
The Log
Bomber Goblin Gang
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Valkyrie Bowler Magic Archer
Fireball
Bomber Goblin Gang Bowler Magic Archer
Poison
Bomber Goblin Gang Magic Archer
Lightning
Valkyrie Bowler Magic Archer
Rocket
Valkyrie Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Freeze Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Goblin Gang Valkyrie Freeze Magic Archer Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Goblin Gang Valkyrie

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Goblin Giant
Goblin Gang
Valkyrie Bowler Goblin Giant
Valkyrie
Bomber Goblin Gang Magic Archer
Rage
Goblin Giant
Freeze
Bowler
Goblin Gang Magic Archer
Goblin Giant
Bomber Goblin Gang Rage Magic Archer
Magic Archer
Valkyrie Bowler Goblin Giant

Defense Synergies 0 7

Bomber
Valkyrie
Goblin Gang
Valkyrie Magic Archer
Valkyrie
Bomber Goblin Gang Freeze Bowler Magic Archer
Rage
Freeze
Valkyrie
Bowler
Valkyrie
Goblin Giant
Magic Archer
Magic Archer
Goblin Gang Valkyrie Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Valkyrie Goblin Giant Magic Archer
Goblin Gang Valkyrie
Goblin Gang Bowler Bomber Valkyrie Freeze
Goblin Gang Valkyrie Bowler
Bomber Valkyrie Bowler
Goblin Gang Freeze Bowler Bomber Valkyrie Magic Archer
Goblin Gang Freeze Magic Archer
Bowler Valkyrie Goblin Giant Magic Archer
Goblin Gang
Goblin Gang Bomber Valkyrie Bowler
Goblin Gang Valkyrie Bomber Freeze Bowler Goblin Giant Magic Archer
Goblin Gang Magic Archer
Bowler Bomber Goblin Gang Valkyrie Freeze
Bomber Valkyrie Bowler Goblin Gang Freeze Magic Archer
Goblin Gang
Goblin Gang Freeze Bowler
Bomber Goblin Gang Valkyrie Bowler
Valkyrie Bomber Goblin Gang Bowler Magic Archer
Valkyrie Freeze Bomber Bowler Magic Archer
Bomber Goblin Gang Valkyrie Bowler Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Bowler
Bomber Goblin Gang Valkyrie Bowler Magic Archer
Goblin Gang Valkyrie Bowler Goblin Giant
Goblin Gang Valkyrie Bowler Goblin Giant
Goblin Gang Valkyrie Bowler Goblin Giant
Goblin Gang Freeze Goblin Giant Magic Archer
Goblin Gang Valkyrie Bowler Goblin Giant
Valkyrie Goblin Giant
Freeze Valkyrie Magic Archer
Goblin Gang Goblin Giant
Valkyrie Bowler
Valkyrie Bowler Goblin Giant
Bowler Goblin Gang Valkyrie Goblin Giant
Bomber Valkyrie Bowler Magic Archer
Goblin Gang Bomber Valkyrie Freeze Bowler Goblin Giant Magic Archer
Valkyrie Bowler Bomber Freeze Magic Archer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Freeze
Bowler Magic Archer
Goblin Giant Magic Archer
Valkyrie Freeze
Bomber Valkyrie Bowler Magic Archer
Freeze Goblin Giant Magic Archer
Bomber Bowler Magic Archer
Freeze Bowler Magic Archer
Goblin Gang Bowler
Valkyrie Bowler Magic Archer
Magic Archer
Bowler Magic Archer
Freeze Magic Archer
Magic Archer
Bomber Bowler Magic Archer
Magic Archer Bowler
Freeze
Bomber
Bomber Bowler Magic Archer
Bomber Valkyrie Bowler Magic Archer
Bowler Magic Archer
Bowler
Freeze Bomber Valkyrie Bowler Magic Archer
Bowler Magic Archer
Bowler Magic Archer
Magic Archer
Magic Archer
Freeze
Bowler
Bomber Magic Archer
Freeze Magic Archer
Bowler Magic Archer
Goblin Gang Freeze Magic Archer
Magic Archer
Freeze
Goblin Gang Valkyrie Bowler Magic Archer
Bomber Bowler Magic Archer
Goblin Gang Freeze Bowler Magic Archer
Magic Archer
Freeze Bowler Goblin Giant Magic Archer
Bowler

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