My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Musketeer Goblin Barrel
Zap
Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Musketeer Goblin Barrel
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Musketeer Goblin Barrel
Fireball
Goblin Gang Musketeer Goblin Barrel
Poison
Bats Goblin Gang Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Goblin Barrel Mini P.E.K.K.A Musketeer Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Goblin Barrel
Arrows
Mini P.E.K.K.A Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Goblin Gang Musketeer Mega Knight
Musketeer
Mini P.E.K.K.A Mega Knight
Rocket
Goblin Barrel
Goblin Gang Bats Arrows Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Musketeer Goblin Barrel

Defense Synergies 2 7

Bats
Mini P.E.K.K.A Musketeer Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Goblin Gang
Musketeer Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Goblin Gang Musketeer
Musketeer
Goblin Gang Bats Mini P.E.K.K.A Mega Knight
Rocket
Goblin Barrel
Mega Knight
Arrows Bats Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer
Mini P.E.K.K.A Bats Goblin Gang Musketeer Mega Knight
Goblin Gang Mini P.E.K.K.A Rocket Mega Knight Bats Musketeer
Mini P.E.K.K.A Bats Goblin Gang Musketeer Mega Knight
Arrows Mini P.E.K.K.A Rocket Mega Knight
Arrows Goblin Gang Bats Musketeer Mega Knight
Bats Musketeer Rocket Arrows Goblin Gang
Rocket Arrows Musketeer Mega Knight
Mini P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Mega Knight
Bats Goblin Gang Arrows Musketeer Mega Knight
Arrows Musketeer Bats Goblin Gang
Mini P.E.K.K.A Mega Knight Bats Goblin Gang Musketeer Rocket
Rocket Mega Knight Bats Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Mega Knight
Rocket Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Goblin Gang Mini P.E.K.K.A Musketeer
Arrows Mega Knight Bats Goblin Gang Musketeer
Arrows Bats Musketeer Mega Knight
Mini P.E.K.K.A Musketeer
Goblin Gang Mega Knight Bats Arrows Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Mini P.E.K.K.A Musketeer Rocket Mega Knight
Goblin Gang Mega Knight Bats Mini P.E.K.K.A Musketeer Rocket
Goblin Gang Mini P.E.K.K.A Rocket Mega Knight Bats Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Mega Knight
Arrows Rocket Bats Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Rocket Bats Musketeer
Mini P.E.K.K.A Mega Knight
Rocket Mega Knight Bats Mini P.E.K.K.A
Goblin Gang Musketeer
Mega Knight Bats Mini P.E.K.K.A Musketeer
Rocket Mega Knight Arrows
Mini P.E.K.K.A Rocket Mega Knight Goblin Gang
Musketeer Mega Knight
Goblin Gang Bats Mini P.E.K.K.A Musketeer Rocket
Bats Arrows Mega Knight Mini P.E.K.K.A Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket
Arrows Musketeer
Rocket Arrows
Arrows Musketeer Rocket
Rocket Arrows Mega Knight
Arrows Bats Musketeer Rocket
Arrows Musketeer
Arrows
Arrows
Rocket Bats Goblin Gang Mini P.E.K.K.A Musketeer
Rocket Arrows Musketeer
Arrows Musketeer Rocket
Rocket Musketeer
Arrows Musketeer Rocket
Arrows Musketeer
Rocket Arrows Musketeer
Arrows Musketeer Rocket Mega Knight
Arrows Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Musketeer Mega Knight
Rocket Arrows Mega Knight
Rocket Musketeer Mega Knight
Rocket Arrows
Rocket Musketeer
Rocket Arrows Musketeer
Arrows Mega Knight
Arrows Musketeer
Arrows Musketeer Mega Knight
Rocket Arrows Musketeer
Bats Arrows Musketeer
Rocket Bats Musketeer
Mini P.E.K.K.A
Arrows Musketeer Rocket Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows
Bats Goblin Gang Musketeer Rocket
Rocket Arrows Musketeer
Arrows
Goblin Gang Mini P.E.K.K.A Musketeer Rocket Mega Knight
Arrows Musketeer
Rocket Arrows
Musketeer Mega Knight
Bats Goblin Gang Musketeer Rocket
Bats Musketeer Rocket
Musketeer Rocket Mega Knight
Rocket Mega Knight

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