My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Dark Prince Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Dark Prince
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider
Zap
Bats Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Musketeer Dark Prince Electro Wizard
The Log
Goblin Gang Musketeer Hog Rider Dark Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Hog Rider Dark Prince Bowler Electro Wizard
Fireball
Goblin Gang Musketeer Hog Rider Bowler Electro Wizard
Poison
Bats Goblin Gang Musketeer Electro Wizard
Lightning
Musketeer Dark Prince Bowler Electro Wizard
Rocket
Musketeer Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Fireball Musketeer Hog Rider Dark Prince Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Fireball Musketeer

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Dark Prince Bowler
Goblin Gang
Hog Rider Dark Prince Bowler
Fireball
Hog Rider Dark Prince Electro Wizard
Musketeer
Hog Rider Dark Prince Bowler
Hog Rider
Bats Goblin Gang Fireball Musketeer Dark Prince Bowler Electro Wizard
Dark Prince
Bats Goblin Gang Fireball Musketeer Hog Rider Electro Wizard
Bowler
Bats Goblin Gang Musketeer Hog Rider Electro Wizard
Electro Wizard
Fireball Hog Rider Dark Prince Bowler

Defense Synergies 1 15

Bats
Musketeer Dark Prince Bowler Electro Wizard
Goblin Gang
Musketeer Dark Prince Electro Wizard
Fireball
Musketeer Dark Prince Electro Wizard
Musketeer
Goblin Gang Bats Fireball Dark Prince Bowler Electro Wizard
Hog Rider
Dark Prince
Bats Goblin Gang Fireball Musketeer Bowler Electro Wizard
Bowler
Bats Musketeer Dark Prince Electro Wizard
Electro Wizard
Bats Goblin Gang Fireball Musketeer Dark Prince Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Musketeer Electro Wizard
Bats Goblin Gang Musketeer Dark Prince Electro Wizard
Goblin Gang Bowler Bats Musketeer Dark Prince Electro Wizard
Bats Goblin Gang Musketeer Dark Prince Bowler Electro Wizard
Fireball Dark Prince Bowler
Goblin Gang Fireball Bowler Bats Musketeer Dark Prince Electro Wizard
Bats Musketeer Electro Wizard Goblin Gang Fireball
Bowler Fireball Musketeer Electro Wizard
Goblin Gang Musketeer
Goblin Gang Musketeer Dark Prince Bowler Electro Wizard
Bats Goblin Gang Electro Wizard Fireball Musketeer Dark Prince Bowler
Musketeer Bats Goblin Gang Fireball Electro Wizard
Bowler Bats Goblin Gang Fireball Musketeer Dark Prince Electro Wizard
Fireball Bowler Bats Goblin Gang Dark Prince Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Fireball Bowler Electro Wizard
Bats Goblin Gang Fireball Musketeer Dark Prince Bowler Electro Wizard
Fireball Bats Goblin Gang Musketeer Dark Prince Bowler Electro Wizard
Bats Fireball Musketeer Dark Prince Bowler Electro Wizard
Musketeer Electro Wizard
Goblin Gang Dark Prince Bowler Bats Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Dark Prince Bowler Electro Wizard
Fireball Electro Wizard Goblin Gang Musketeer Bowler
Goblin Gang Bats Musketeer Dark Prince Bowler Electro Wizard
Goblin Gang Dark Prince Bowler Bats Fireball Musketeer Electro Wizard
Goblin Gang Musketeer Dark Prince Bowler
Fireball Bats Goblin Gang Musketeer Electro Wizard
Goblin Gang Dark Prince Bats Fireball Musketeer Bowler Electro Wizard
Dark Prince
Electro Wizard Bats Fireball Dark Prince
Goblin Gang Musketeer
Bats Musketeer Dark Prince Bowler
Fireball Dark Prince Bowler Electro Wizard
Dark Prince Bowler Goblin Gang Fireball
Fireball Musketeer Bowler
Goblin Gang Electro Wizard Bats Fireball Musketeer Dark Prince Bowler
Bats Bowler Fireball Musketeer Dark Prince Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Bowler Electro Wizard
Fireball
Fireball Musketeer Dark Prince
Fireball Dark Prince Bowler
Fireball Bats Musketeer
Musketeer Bowler
Fireball Bowler
Fireball
Bats Goblin Gang Fireball Musketeer Bowler Electro Wizard
Fireball Musketeer Dark Prince Bowler Electro Wizard
Fireball Musketeer
Fireball Musketeer Bowler
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Bowler
Fireball Musketeer Bowler
Fireball
Bats
Fireball Musketeer Dark Prince Bowler Electro Wizard
Fireball Bowler
Fireball Musketeer Bowler
Fireball
Musketeer Bowler
Fireball Musketeer
Fireball Dark Prince Bowler
Fireball Musketeer Bowler Electro Wizard
Fireball Musketeer Bowler
Fireball Musketeer
Bats Fireball Musketeer Electro Wizard
Electro Wizard Bats Fireball Musketeer
Fireball Bowler
Fireball Musketeer
Fireball Electro Wizard
Fireball Bowler
Electro Wizard Bats Goblin Gang Fireball Musketeer Dark Prince
Fireball Musketeer Electro Wizard
Fireball
Fireball Goblin Gang Musketeer Dark Prince Bowler Electro Wizard
Fireball Musketeer Bowler
Fireball
Musketeer Dark Prince
Bats Goblin Gang Fireball Musketeer Bowler Electro Wizard
Bats Fireball Musketeer Electro Wizard
Fireball Musketeer Dark Prince Bowler Electro Wizard
Fireball Bowler

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