My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Goblin Demolisher Rage Goblin Curse Tornado Void Cannon Cart Miner Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Lava Hound Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon Goblin Giant Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Goblin Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner
Giant Snowball
Cannon Musketeer Balloon Miner Lumberjack
Zap
Cannon Balloon Goblin Giant
Barbarian Barrel
Cannon Musketeer Ice Wizard Lumberjack
The Log
Cannon Musketeer Lumberjack
Earthquake
Cannon
Arrows
Royal Delivery
Musketeer Balloon Miner Ice Wizard Lumberjack
Fireball
Cannon Musketeer Balloon Ice Wizard Lumberjack
Poison
Cannon Musketeer Balloon Ice Wizard
Lightning
Cannon Musketeer Balloon Ice Wizard Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Void Miner Ice Wizard Musketeer Lumberjack Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Void Miner Ice Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Musketeer
Balloon Goblin Giant Miner Lumberjack
Void
Balloon Goblin Giant
Balloon
Miner Lumberjack Musketeer Void Goblin Giant Ice Wizard
Goblin Giant
Musketeer Void Balloon Ice Wizard Lumberjack
Miner
Balloon Musketeer Lumberjack
Ice Wizard
Balloon Goblin Giant Lumberjack
Lumberjack
Balloon Musketeer Goblin Giant Miner Ice Wizard

Defense Synergies 2 4

Cannon
Musketeer Ice Wizard Lumberjack
Musketeer
Cannon Lumberjack Miner
Void
Balloon
Goblin Giant
Miner
Musketeer
Ice Wizard
Cannon Lumberjack
Lumberjack
Musketeer Cannon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Void Goblin Giant
Lumberjack Cannon Musketeer Ice Wizard
Cannon Lumberjack Musketeer Void Ice Wizard
Cannon Lumberjack Musketeer Ice Wizard
Lumberjack
Cannon Musketeer Ice Wizard Lumberjack
Musketeer Cannon Void Ice Wizard
Cannon Musketeer Void Goblin Giant
Cannon Musketeer Ice Wizard Lumberjack
Cannon Musketeer Miner Ice Wizard Lumberjack
Ice Wizard Cannon Musketeer Goblin Giant Lumberjack
Musketeer Ice Wizard
Cannon Lumberjack Musketeer Ice Wizard
Cannon Lumberjack
Cannon Lumberjack
Cannon Lumberjack
Cannon Musketeer Lumberjack
Cannon Musketeer Ice Wizard Lumberjack
Cannon Musketeer Ice Wizard Lumberjack
Cannon Musketeer Lumberjack
Cannon Musketeer Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Void
Void Musketeer Miner Lumberjack
Lumberjack Musketeer Goblin Giant
Lumberjack Musketeer Goblin Giant
Cannon Musketeer Goblin Giant Lumberjack
Musketeer Goblin Giant Ice Wizard
Musketeer Void Goblin Giant Ice Wizard Lumberjack
Goblin Giant Lumberjack
Void
Cannon Musketeer Goblin Giant
Musketeer Lumberjack
Void Goblin Giant
Cannon Goblin Giant Lumberjack
Cannon Musketeer
Musketeer Goblin Giant Lumberjack
Cannon Musketeer Ice Wizard
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer
Void Musketeer Miner Ice Wizard
Void Goblin Giant Miner
Musketeer Void
Musketeer Goblin Giant Ice Wizard
Musketeer
Ice Wizard
Void Miner
Musketeer Void Lumberjack
Void Miner Musketeer
Void Musketeer
Musketeer Void Miner
Musketeer Void
Musketeer
Musketeer
Musketeer
Void Musketeer
Miner
Musketeer Void
Void
Void Musketeer
Musketeer Void
Ice Wizard
Void Miner Musketeer Ice Wizard
Void Musketeer Miner
Void Miner Musketeer
Musketeer Ice Wizard
Musketeer Void
Void
Void Musketeer Miner
Void
Musketeer Void
Musketeer Ice Wizard
Void Miner Musketeer Lumberjack
Musketeer
Void
Musketeer
Musketeer
Musketeer Void
Void Musketeer Goblin Giant Miner

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