My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Firecracker Goblin Barrel Goblin Giant
Barbarian Barrel
Goblin Gang Firecracker Goblin Cage Goblin Barrel
The Log
Goblin Gang Firecracker Goblin Cage Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Cage Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Goblin Cage Goblin Barrel
Fireball
Goblin Gang Firecracker Goblin Cage Goblin Barrel
Poison
Goblin Gang Firecracker Goblin Cage
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Firecracker Goblin Barrel Fireball Goblin Cage Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Gang Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Goblin Cage Goblin Giant
Firecracker
Goblin Gang Goblin Cage Goblin Barrel Goblin Giant
Fireball
Goblin Giant The Log
Goblin Cage
Goblin Gang Firecracker Goblin Barrel The Log
Rage
Goblin Giant
Goblin Barrel
Goblin Gang Firecracker Goblin Cage Goblin Giant
Goblin Giant
Fireball Goblin Gang Firecracker Rage Goblin Barrel The Log
The Log
Fireball Goblin Cage Goblin Giant

Defense Synergies 3 7

Goblin Gang
Firecracker Goblin Cage The Log
Firecracker
The Log Goblin Gang Goblin Cage
Fireball
Goblin Giant The Log Goblin Cage
Goblin Cage
Goblin Gang Firecracker Fireball The Log
Rage
Goblin Barrel
Goblin Giant
Fireball The Log
The Log
Firecracker Fireball Goblin Gang Goblin Cage Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Cage Goblin Giant The Log
Goblin Gang Firecracker Goblin Cage The Log
Goblin Gang Goblin Cage
Goblin Cage Goblin Gang Firecracker
Firecracker Fireball Goblin Cage The Log
Goblin Gang Fireball The Log Firecracker
Goblin Gang Firecracker Fireball Goblin Cage
Fireball Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage
Goblin Gang Firecracker
Goblin Gang Firecracker Fireball Goblin Giant The Log
Goblin Gang Firecracker Fireball
Goblin Cage Goblin Gang Fireball The Log
Fireball Goblin Gang Firecracker Goblin Cage The Log
Goblin Gang Goblin Cage
Goblin Gang Fireball Goblin Cage The Log
Goblin Gang Firecracker Fireball Goblin Cage
Fireball Goblin Cage Goblin Gang Firecracker The Log
Goblin Cage The Log Firecracker Fireball
Goblin Cage
Goblin Gang Firecracker Fireball Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Goblin Cage
Fireball Goblin Gang Firecracker The Log
Goblin Gang Goblin Cage Goblin Giant The Log
Goblin Gang Fireball Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage Goblin Giant
Firecracker Fireball Goblin Gang Goblin Giant
Goblin Gang Fireball Goblin Cage Goblin Giant
Goblin Cage Goblin Giant
Goblin Cage Firecracker Fireball The Log
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage
Fireball Goblin Cage Goblin Giant The Log
Goblin Gang Fireball Goblin Cage Goblin Giant
Firecracker Fireball Goblin Cage
Goblin Gang Firecracker Fireball Goblin Cage Goblin Giant The Log
Firecracker Fireball Goblin Cage The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball Goblin Giant The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Goblin Giant
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Goblin Gang Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Goblin Gang Fireball
Fireball Firecracker
The Log Fireball
Fireball Goblin Gang Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Goblin Gang Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Goblin Giant The Log

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