My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Goblin Hut Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Fire Spirit Bats Goblin Hut
Zap
Fire Spirit Bats Goblin Hut Prince Goblin Giant
Barbarian Barrel
Fire Spirit Valkyrie Goblin Hut
The Log
Fire Spirit Goblin Hut Prince
Earthquake
Goblin Hut
Arrows
Fire Spirit Bats Goblin Hut
Royal Delivery
Fire Spirit Bats Valkyrie Goblin Hut Prince
Fireball
Goblin Hut
Poison
Bats Goblin Hut
Lightning
Valkyrie Goblin Hut Prince
Rocket
Valkyrie Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Valkyrie Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Valkyrie Goblin Hut Prince Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Arrows Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Prince Goblin Giant
Bats
Valkyrie Prince Goblin Giant
Arrows
Prince Goblin Giant
Valkyrie
Fire Spirit Bats Prince Goblin Hut
Goblin Hut
Valkyrie Prince Goblin Giant
Rocket
Prince
Valkyrie Fire Spirit Bats Arrows Goblin Hut
Goblin Giant
Fire Spirit Bats Arrows Goblin Hut

Defense Synergies 0 9

Fire Spirit
Valkyrie
Bats
Valkyrie Prince Goblin Giant
Arrows
Valkyrie Goblin Hut Prince
Valkyrie
Fire Spirit Bats Arrows Goblin Hut Prince
Goblin Hut
Arrows Valkyrie
Rocket
Prince
Bats Arrows Valkyrie
Goblin Giant
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Goblin Hut Goblin Giant
Bats Valkyrie Goblin Hut Prince
Goblin Hut Rocket Prince Fire Spirit Bats Valkyrie
Goblin Hut Prince Bats Valkyrie
Arrows Valkyrie Rocket Prince
Arrows Fire Spirit Bats Valkyrie
Bats Rocket Fire Spirit Arrows Goblin Hut
Rocket Arrows Valkyrie Goblin Giant
Goblin Hut Prince
Fire Spirit Valkyrie Prince
Bats Valkyrie Arrows Goblin Hut Goblin Giant
Arrows Bats Goblin Hut
Goblin Hut Prince Fire Spirit Bats Valkyrie Rocket
Fire Spirit Valkyrie Rocket Bats Arrows Goblin Hut Prince
Goblin Hut Prince
Rocket Goblin Hut Prince
Bats Arrows Valkyrie Goblin Hut Prince
Fire Spirit Arrows Valkyrie Bats Goblin Hut Prince
Arrows Valkyrie Fire Spirit Bats Goblin Hut
Goblin Hut Prince
Valkyrie Fire Spirit Bats Arrows Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Prince
Arrows Valkyrie Rocket Prince
Bats Valkyrie Goblin Hut Rocket Prince Goblin Giant
Valkyrie Rocket Prince Bats Goblin Giant
Valkyrie Goblin Hut Prince Goblin Giant
Fire Spirit Arrows Rocket Bats Goblin Hut Goblin Giant
Rocket Prince Bats Valkyrie Goblin Hut Goblin Giant
Valkyrie Prince Goblin Giant
Rocket Bats Valkyrie Goblin Hut Prince
Goblin Hut Goblin Giant
Bats Valkyrie Goblin Hut Prince
Rocket Arrows Valkyrie Prince Goblin Giant
Rocket Prince Valkyrie Goblin Giant
Valkyrie
Goblin Hut Bats Valkyrie Rocket Prince Goblin Giant
Bats Arrows Valkyrie Goblin Hut
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows Goblin Hut Goblin Giant
Arrows Valkyrie Rocket Prince
Rocket Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Bats Rocket Goblin Giant
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Rocket Fire Spirit Bats Prince
Rocket Arrows Valkyrie Prince
Fire Spirit Arrows Rocket
Rocket Fire Spirit Goblin Hut
Arrows Rocket
Arrows Goblin Hut Prince
Rocket Arrows Goblin Hut
Arrows Goblin Hut Rocket
Arrows Rocket
Bats Rocket
Rocket Fire Spirit Arrows Prince
Rocket Fire Spirit Arrows Valkyrie
Rocket Prince
Rocket Arrows
Rocket Prince
Rocket Arrows
Arrows Fire Spirit Valkyrie
Arrows
Arrows Prince
Rocket Arrows
Fire Spirit Bats Arrows
Rocket Bats Goblin Hut
Arrows Rocket
Rocket Arrows
Prince
Rocket Arrows
Fire Spirit Bats Goblin Hut Rocket Prince
Rocket Fire Spirit Arrows
Arrows
Valkyrie Rocket Prince
Arrows
Rocket Arrows
Prince
Bats Rocket
Bats Rocket
Rocket Prince Goblin Giant
Prince
Rocket

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