My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Goblin Giant Royal Ghost Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Goblin Giant Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Dark Prince
Giant Snowball
Skeletons Guards
Zap
Skeletons Guards Dark Prince Goblin Giant
Barbarian Barrel
Skeletons Guards Dark Prince Royal Ghost
The Log
Skeletons Guards Dark Prince
Earthquake
Skeletons Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Guards Dark Prince Royal Ghost
Fireball
Poison
Guards
Lightning
Dark Prince Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Dark Prince Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Guards Royal Ghost Dark Prince Archer Queen Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Guards

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rage
Dark Prince Goblin Giant
Guards
The Log
Dark Prince
Rage Goblin Giant Royal Ghost
Goblin Giant
Rage Dark Prince The Log
The Log
Guards Goblin Giant
Royal Ghost
Dark Prince
Archer Queen

Defense Synergies 1 11

Skeletons
Dark Prince The Log Royal Ghost Archer Queen
Rage
Guards
The Log Archer Queen
Dark Prince
Skeletons The Log Royal Ghost Archer Queen
Goblin Giant
The Log
The Log
Archer Queen Skeletons Guards Dark Prince Goblin Giant Royal Ghost
Royal Ghost
Skeletons Dark Prince The Log
Archer Queen
The Log Skeletons Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant The Log
Skeletons Dark Prince The Log
Skeletons Dark Prince
Skeletons Guards Dark Prince
Dark Prince The Log
The Log Skeletons Guards Dark Prince Royal Ghost
Goblin Giant The Log
Skeletons Archer Queen
Guards Skeletons Dark Prince Royal Ghost
Guards Skeletons Dark Prince Goblin Giant The Log Royal Ghost
Skeletons Guards Dark Prince The Log
Guards Dark Prince The Log Royal Ghost
The Log
Skeletons Dark Prince
Guards Dark Prince The Log Royal Ghost
The Log Guards Dark Prince Royal Ghost
Dark Prince Royal Ghost Guards Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Dark Prince Royal Ghost
The Log Royal Ghost
Guards Skeletons Dark Prince Goblin Giant The Log
Guards Dark Prince Goblin Giant The Log
Skeletons Guards Dark Prince Goblin Giant
Skeletons Goblin Giant
Guards Dark Prince Skeletons Goblin Giant
Dark Prince Goblin Giant
Skeletons Dark Prince The Log
Skeletons Guards Goblin Giant
Guards Dark Prince
Guards Dark Prince Goblin Giant The Log Archer Queen
Dark Prince Skeletons Guards Goblin Giant
Guards Skeletons Dark Prince Goblin Giant The Log Archer Queen
Dark Prince The Log Royal Ghost Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Royal Ghost
The Log Royal Ghost
Goblin Giant The Log
Guards Dark Prince The Log
Dark Prince The Log
Goblin Giant
The Log
The Log
The Log
Guards
Dark Prince The Log
Archer Queen
The Log
The Log
The Log
The Log
Dark Prince The Log
The Log
The Log
The Log
The Log
The Log Dark Prince
The Log Royal Ghost
The Log
The Log
Guards
The Log
The Log
Guards Dark Prince
Archer Queen
The Log
Dark Prince
The Log
Archer Queen
Dark Prince Archer Queen
Guards The Log Archer Queen
Archer Queen
Dark Prince Goblin Giant The Log Royal Ghost Archer Queen

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