My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rune Giant Hunter Goblin Giant Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rune Giant Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Goblins Inferno Dragon Lumberjack
Zap
Skeletons Goblins Goblin Giant Inferno Dragon
Barbarian Barrel
Skeletons Goblins Hunter Lumberjack
The Log
Skeletons Goblins Hunter Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Goblins
Royal Delivery
Skeletons Goblins Hunter Inferno Dragon Lumberjack
Fireball
Hunter Inferno Dragon Lumberjack
Poison
Hunter
Lightning
Hunter Inferno Dragon Lumberjack
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Rune Giant Hunter Inferno Dragon Lumberjack Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblins Rune Giant Hunter

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Rune Giant
Hunter Lumberjack
Hunter
Rune Giant Goblin Giant Lumberjack
Lightning
Goblin Giant
Goblin Giant
Hunter Lightning Lumberjack
Inferno Dragon
Lumberjack
Rune Giant Hunter Goblin Giant

Defense Synergies 0 5

Skeletons
Hunter Inferno Dragon Lumberjack
Goblins
Hunter
Rune Giant
Hunter
Skeletons Goblins Lumberjack
Lightning
Goblin Giant
Inferno Dragon
Skeletons
Lumberjack
Skeletons Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Giant
Hunter Inferno Dragon Lumberjack Skeletons Goblins
Hunter Lumberjack Skeletons Goblins Lightning Inferno Dragon
Hunter Inferno Dragon Lumberjack Skeletons Goblins
Lightning Lumberjack
Skeletons Goblins Hunter Lumberjack
Hunter Lightning Inferno Dragon
Lightning Goblin Giant
Hunter Inferno Dragon Skeletons Goblins Lumberjack
Skeletons Goblins Hunter Lumberjack
Goblins Skeletons Hunter Goblin Giant Lumberjack
Hunter Inferno Dragon
Hunter Lumberjack Skeletons Lightning
Goblins Hunter Lumberjack
Inferno Dragon Hunter Lumberjack
Hunter Lightning Inferno Dragon Lumberjack
Skeletons Goblins Hunter Lumberjack
Goblins Hunter Lumberjack
Hunter Inferno Dragon Lumberjack
Hunter Inferno Dragon Lumberjack
Goblins Hunter Goblin Giant Lumberjack
Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Goblins
Hunter Lightning Inferno Dragon Lumberjack
Lumberjack Skeletons Goblins Hunter Lightning Goblin Giant
Hunter Lightning Lumberjack Goblin Giant
Skeletons Hunter Goblin Giant Inferno Dragon Lumberjack
Skeletons Hunter Goblin Giant
Skeletons Goblins Hunter Lightning Goblin Giant Lumberjack
Hunter Goblin Giant Inferno Dragon Lumberjack
Lightning Skeletons Goblins Inferno Dragon
Skeletons Goblin Giant Inferno Dragon
Inferno Dragon Hunter Lumberjack
Lightning Goblin Giant
Lightning Skeletons Hunter Goblin Giant Lumberjack
Skeletons Goblins Hunter Lightning Goblin Giant Inferno Dragon Lumberjack
Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning Goblin Giant
Lightning
Hunter Goblin Giant
Hunter Lightning
Lightning
Lightning Goblins Lumberjack
Lightning
Lightning
Lightning Hunter
Lightning
Lightning
Lightning Hunter
Lightning
Lightning
Lightning
Lightning Hunter
Lightning
Lightning
Lightning
Lightning
Lightning
Hunter
Inferno Dragon
Hunter Lightning
Lightning
Lightning
Lightning Hunter
Lightning
Lightning
Lightning Hunter
Lightning
Lightning
Lightning
Lightning Hunter
Lightning Hunter Lumberjack
Lightning
Lightning
Lightning
Lightning
Lightning Goblin Giant
Inferno Dragon
Lightning

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