My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Bandit Night Witch Graveyard Sparky Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Inferno Tower Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Electro Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers
Giant Snowball
Goblins Spear Goblins Archers Electro Dragon
Zap
Goblins Spear Goblins Archers Inferno Tower Goblin Giant
Barbarian Barrel
Goblins Spear Goblins Archers Inferno Tower
The Log
Goblins Spear Goblins Archers
Earthquake
Spear Goblins Archers Inferno Tower
Arrows
Goblins Spear Goblins Archers
Royal Delivery
Goblins Spear Goblins Archers Electro Dragon
Fireball
Archers Inferno Tower Electro Dragon
Poison
Spear Goblins Archers Inferno Tower Electro Dragon
Lightning
Inferno Tower Electro Dragon
Rocket
Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Archers Fireball Inferno Tower Electro Dragon Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Spear Goblins Archers Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Spear Goblins
Goblin Giant
Archers
Goblins Electro Dragon Goblin Giant
Fireball
Goblin Giant
Inferno Tower
Electro Dragon
Archers Goblin Giant
Goblin Giant
Fireball Spear Goblins Archers Electro Dragon
Goblin Machine

Defense Synergies 1 11

Goblins
Archers Inferno Tower Electro Dragon
Spear Goblins
Archers Inferno Tower Electro Dragon Goblin Giant
Archers
Goblins Spear Goblins Inferno Tower Goblin Giant
Fireball
Goblin Giant Inferno Tower
Inferno Tower
Goblins Spear Goblins Archers Fireball Electro Dragon
Electro Dragon
Goblins Spear Goblins Inferno Tower
Goblin Giant
Fireball Spear Goblins Archers
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Inferno Tower Electro Dragon Goblin Giant
Inferno Tower Goblins Electro Dragon
Inferno Tower Goblins Archers Electro Dragon
Inferno Tower Goblins Electro Dragon
Fireball
Fireball Goblins Spear Goblins Archers Electro Dragon
Inferno Tower Spear Goblins Archers Fireball Electro Dragon
Fireball Inferno Tower Electro Dragon Goblin Giant
Inferno Tower Goblins
Goblins Spear Goblins Archers Inferno Tower
Goblins Archers Spear Goblins Fireball Electro Dragon Goblin Giant
Inferno Tower Spear Goblins Archers Fireball Electro Dragon
Inferno Tower Fireball Electro Dragon
Fireball Goblins Electro Dragon
Inferno Tower
Inferno Tower Fireball
Goblins Fireball Inferno Tower Electro Dragon
Fireball Goblins Spear Goblins Archers Electro Dragon
Spear Goblins Archers Fireball Electro Dragon
Inferno Tower
Goblins Spear Goblins Archers Fireball Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Archers Fireball Inferno Tower
Fireball Archers Electro Dragon
Goblins Spear Goblins Inferno Tower Electro Dragon Goblin Giant
Fireball Inferno Tower Goblin Giant
Inferno Tower Goblin Giant
Fireball Archers Electro Dragon Goblin Giant
Goblins Spear Goblins Archers Fireball Inferno Tower Goblin Giant
Inferno Tower Goblin Giant
Electro Dragon Goblins Spear Goblins Fireball Inferno Tower
Inferno Tower Goblin Giant
Inferno Tower Electro Dragon
Fireball Goblin Giant
Fireball Inferno Tower Goblin Giant
Archers Fireball Electro Dragon
Inferno Tower Electro Dragon Goblins Spear Goblins Archers Fireball Goblin Giant
Archers Fireball Inferno Tower Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon Goblin Giant
Fireball
Fireball
Fireball Spear Goblins Electro Dragon Goblin Giant
Archers
Fireball Electro Dragon
Fireball Electro Dragon
Goblins Fireball Electro Dragon
Fireball Electro Dragon
Fireball Archers Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Spear Goblins Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Archers Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Archers Fireball Electro Dragon
Electro Dragon Fireball
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Spear Goblins Archers Fireball Electro Dragon
Fireball Archers Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Fireball
Fireball Electro Dragon
Electro Dragon Fireball Goblin Giant

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