My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Wizard Dark Prince Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Miner
Giant Snowball
Bats Goblin Gang Witch Miner Lumberjack
Zap
Bats Goblin Gang Dark Prince Witch
Barbarian Barrel
Goblin Gang Goblin Cage Wizard Dark Prince Witch Lumberjack
The Log
Goblin Gang Goblin Cage Dark Prince Witch Lumberjack
Earthquake
Goblin Gang Goblin Cage Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Goblin Cage Wizard Dark Prince Witch Miner Lumberjack
Fireball
Goblin Gang Goblin Cage Wizard Witch Lumberjack
Poison
Bats Goblin Gang Goblin Cage Wizard Witch
Lightning
Goblin Cage Wizard Dark Prince Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Miner Goblin Cage Dark Prince Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Miner Goblin Cage

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Goblin Cage Dark Prince Lumberjack
Goblin Gang
Miner Goblin Cage Dark Prince
Goblin Cage
Bats Goblin Gang Dark Prince Witch Miner Lumberjack
Wizard
Dark Prince Miner Lumberjack
Dark Prince
Bats Goblin Gang Goblin Cage Wizard Witch Miner Lumberjack
Witch
Goblin Cage Dark Prince Miner Lumberjack
Miner
Bats Goblin Gang Goblin Cage Wizard Dark Prince Witch Lumberjack
Lumberjack
Bats Goblin Cage Wizard Dark Prince Witch Miner

Defense Synergies 0 14

Bats
Goblin Cage Dark Prince Lumberjack
Goblin Gang
Goblin Cage Dark Prince Miner Lumberjack
Goblin Cage
Bats Goblin Gang Wizard Witch Lumberjack
Wizard
Goblin Cage Dark Prince Lumberjack
Dark Prince
Bats Goblin Gang Wizard Witch
Witch
Goblin Cage Dark Prince Lumberjack
Miner
Goblin Gang
Lumberjack
Bats Goblin Gang Goblin Cage Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard
Lumberjack Bats Goblin Gang Goblin Cage Dark Prince Witch
Goblin Gang Goblin Cage Witch Lumberjack Bats Dark Prince
Goblin Cage Witch Lumberjack Bats Goblin Gang Dark Prince
Goblin Cage Dark Prince Lumberjack
Goblin Gang Bats Dark Prince Lumberjack
Bats Goblin Gang Goblin Cage Wizard Witch
Goblin Cage
Witch Goblin Gang Goblin Cage Lumberjack
Goblin Gang Dark Prince Miner Lumberjack
Bats Goblin Gang Witch Wizard Dark Prince Lumberjack
Bats Goblin Gang Wizard Witch
Goblin Cage Lumberjack Bats Goblin Gang Wizard Dark Prince Witch
Wizard Bats Goblin Gang Goblin Cage Dark Prince Witch Lumberjack
Goblin Gang Goblin Cage Lumberjack
Goblin Gang Goblin Cage Lumberjack
Wizard Bats Goblin Gang Goblin Cage Dark Prince Witch Lumberjack
Goblin Cage Bats Goblin Gang Wizard Dark Prince Witch Lumberjack
Goblin Cage Wizard Witch Bats Dark Prince Lumberjack
Goblin Cage Lumberjack
Goblin Gang Wizard Dark Prince Bats Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Goblin Cage Dark Prince Witch
Goblin Gang Wizard Miner Lumberjack
Goblin Gang Lumberjack Bats Goblin Cage Dark Prince Witch
Goblin Gang Dark Prince Lumberjack Bats Goblin Cage
Goblin Gang Goblin Cage Dark Prince Witch Lumberjack
Wizard Bats Goblin Gang Witch
Goblin Gang Dark Prince Bats Goblin Cage Witch Lumberjack
Goblin Cage Dark Prince Lumberjack
Goblin Cage Bats Dark Prince Witch
Witch Goblin Gang Goblin Cage
Bats Goblin Cage Dark Prince Witch Lumberjack
Goblin Cage Dark Prince
Dark Prince Goblin Gang Goblin Cage Wizard Witch Lumberjack
Wizard Goblin Cage Witch
Goblin Gang Witch Bats Goblin Cage Dark Prince Lumberjack
Bats Goblin Cage Wizard Dark Prince Witch
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner
Miner
Dark Prince
Wizard Dark Prince
Wizard Bats Witch
Wizard Witch
Wizard
Miner Wizard
Bats Goblin Gang Lumberjack
Miner Wizard Dark Prince
Wizard
Miner
Wizard Witch
Wizard
Bats
Wizard Dark Prince
Wizard Witch Miner
Wizard
Wizard Dark Prince Witch
Witch
Miner Wizard Witch
Wizard Witch Miner
Miner
Bats Wizard Witch
Bats Wizard Witch
Wizard Miner
Wizard
Bats Goblin Gang Dark Prince Witch
Wizard Witch
Miner Goblin Gang Wizard Dark Prince Lumberjack
Wizard
Dark Prince
Bats Goblin Gang Witch
Bats Witch
Dark Prince Witch Miner
Wizard

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