My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Phoenix Goblin Machine Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Clone Giant Skeleton
Giant Snowball
Goblins Dart Goblin Clone
Zap
Goblins Dart Goblin Clone
Barbarian Barrel
Goblins Dart Goblin Goblin Cage Wizard Clone Giant Skeleton
The Log
Goblins Dart Goblin Goblin Cage Goblin Demolisher Clone Giant Skeleton
Earthquake
Goblin Cage Clone
Arrows
Goblins Dart Goblin Clone
Royal Delivery
Goblins Dart Goblin Goblin Cage Goblin Demolisher Wizard Clone Giant Skeleton
Fireball
Dart Goblin Goblin Cage Wizard Clone
Poison
Dart Goblin Goblin Cage Wizard Clone
Lightning
Goblin Cage Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Dart Goblin Clone Goblin Cage Goblin Demolisher Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Dart Goblin Clone

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Giant Skeleton
Dart Goblin
Goblin Cage Giant Skeleton
Goblin Cage
Dart Goblin Giant Skeleton
Goblin Demolisher
Wizard
Giant Skeleton
Clone
Giant Skeleton
Giant Skeleton
Clone Arrows Dart Goblin Goblin Cage Wizard

Defense Synergies 0 9

Goblins
Dart Goblin Goblin Cage Wizard Giant Skeleton
Arrows
Giant Skeleton
Dart Goblin
Goblins Goblin Cage Giant Skeleton
Goblin Cage
Goblins Dart Goblin Wizard
Goblin Demolisher
Wizard
Goblins Goblin Cage Giant Skeleton
Clone
Giant Skeleton
Goblins Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage Wizard
Goblins Dart Goblin Goblin Cage
Goblin Cage Goblins Dart Goblin Giant Skeleton
Goblin Cage Goblins Dart Goblin
Arrows Goblin Cage Giant Skeleton
Arrows Goblins Dart Goblin
Dart Goblin Arrows Goblin Cage Wizard
Arrows Dart Goblin Goblin Cage Giant Skeleton
Goblins Goblin Cage
Goblins Dart Goblin Giant Skeleton
Goblins Dart Goblin Arrows Wizard Giant Skeleton
Arrows Dart Goblin Wizard
Goblin Cage Wizard Giant Skeleton
Wizard Goblins Arrows Dart Goblin Goblin Cage
Goblin Cage
Goblin Cage
Wizard Goblins Arrows Goblin Cage
Arrows Goblin Cage Goblins Dart Goblin Wizard
Arrows Goblin Cage Wizard Dart Goblin Giant Skeleton
Dart Goblin Goblin Cage
Wizard Goblins Arrows Dart Goblin Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage Giant Skeleton
Arrows Wizard
Giant Skeleton Goblins Goblin Cage
Giant Skeleton Goblin Cage
Giant Skeleton Goblin Cage
Arrows Wizard Dart Goblin
Goblins Dart Goblin Goblin Cage Giant Skeleton
Giant Skeleton Goblin Cage
Goblin Cage Giant Skeleton Goblins
Dart Goblin Goblin Cage
Dart Goblin Goblin Cage Giant Skeleton
Arrows Goblin Cage Giant Skeleton
Giant Skeleton Goblin Cage Wizard
Wizard Dart Goblin Goblin Cage
Goblins Dart Goblin Goblin Cage Giant Skeleton
Arrows Dart Goblin Goblin Cage Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin
Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin Giant Skeleton
Wizard Arrows
Arrows Wizard Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Goblins
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Giant Skeleton
Arrows Wizard
Dart Goblin
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Giant Skeleton
Dart Goblin
Dart Goblin Giant Skeleton
Dart Goblin
Dart Goblin Giant Skeleton

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