My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Suspicious Bush Goblin Curse Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Curse Goblin Drill
Giant Snowball
Goblin Curse Goblin Drill
Zap
Goblin Curse Goblin Drill
Barbarian Barrel
Elixir Golem Bomb Tower Wizard Goblin Curse Goblin Drill
The Log
Elixir Golem Goblin Curse Goblin Drill
Earthquake
Elixir Golem Bomb Tower Goblin Drill
Arrows
Goblin Curse Goblin Drill
Royal Delivery
Elixir Golem Wizard Goblin Drill
Fireball
Elixir Golem Bomb Tower Wizard Goblin Drill
Poison
Elixir Golem Bomb Tower Wizard Goblin Curse Goblin Drill
Lightning
Bomb Tower Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Goblin Curse Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Goblin Curse Elixir Golem Bomb Tower Goblin Drill Golden Knight Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage Goblin Curse Elixir Golem

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Rage Wizard Mirror
Bomb Tower
Wizard
Elixir Golem Rage
Mirror
Elixir Golem
Rage
Elixir Golem Wizard Golden Knight
Goblin Curse
Goblin Drill
Golden Knight
Golden Knight
Rage Goblin Drill

Defense Synergies 0 2

Elixir Golem
Bomb Tower
Mirror
Wizard
Golden Knight
Mirror
Bomb Tower
Rage
Goblin Curse
Goblin Drill
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Golden Knight
Bomb Tower Goblin Curse Goblin Drill
Bomb Tower Goblin Curse Goblin Drill
Bomb Tower Goblin Curse Goblin Drill
Bomb Tower
Bomb Tower
Bomb Tower Wizard Goblin Curse
Bomb Tower Golden Knight
Bomb Tower Goblin Curse Goblin Drill
Goblin Curse Bomb Tower Wizard Goblin Drill
Wizard Goblin Curse
Bomb Tower Goblin Drill Wizard Goblin Curse
Bomb Tower Wizard Goblin Curse Goblin Drill Golden Knight
Bomb Tower Goblin Curse Goblin Drill
Bomb Tower Goblin Curse Goblin Drill
Bomb Tower Wizard Goblin Drill
Bomb Tower Wizard Goblin Drill Golden Knight
Bomb Tower Wizard Goblin Drill Goblin Curse
Bomb Tower Goblin Curse Goblin Drill
Wizard Bomb Tower Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomb Tower Wizard
Bomb Tower Golden Knight
Goblin Curse Goblin Drill
Wizard Bomb Tower Goblin Curse
Bomb Tower
Bomb Tower Goblin Curse
Bomb Tower
Goblin Curse Goblin Drill
Bomb Tower Golden Knight
Bomb Tower Wizard Goblin Curse Golden Knight
Wizard Bomb Tower Goblin Curse
Bomb Tower Goblin Drill Golden Knight
Bomb Tower Wizard Goblin Curse Golden Knight
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Golden Knight
Goblin Curse Golden Knight
Goblin Drill
Wizard Goblin Curse
Wizard Goblin Curse
Wizard
Wizard Goblin Curse
Wizard Golden Knight
Wizard Golden Knight
Wizard Goblin Curse
Golden Knight
Wizard Goblin Drill Golden Knight
Wizard
Wizard
Wizard Goblin Curse Golden Knight
Wizard
Goblin Drill
Goblin Curse Wizard
Wizard Golden Knight
Wizard Golden Knight
Goblin Curse Golden Knight
Wizard Goblin Curse
Wizard
Wizard
Wizard Goblin Curse
Wizard Goblin Curse
Wizard
Wizard
Golden Knight
Golden Knight

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