My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Baby Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblin Gang Barbarians Baby Dragon Graveyard
Zap
Goblin Gang Firecracker Graveyard
Barbarian Barrel
Knight Goblin Gang Firecracker Barbarians Wizard Graveyard
The Log
Goblin Gang Firecracker Barbarians Graveyard
Earthquake
Goblin Gang Firecracker Barbarians Graveyard
Arrows
Goblin Gang Firecracker Graveyard
Royal Delivery
Knight Goblin Gang Firecracker Barbarians Wizard Baby Dragon Graveyard
Fireball
Goblin Gang Firecracker Barbarians Wizard Baby Dragon
Poison
Goblin Gang Firecracker Barbarians Wizard Graveyard
Lightning
Knight Wizard Baby Dragon Goblinstein
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Baby Dragon Barbarians Wizard Graveyard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Firecracker Baby Dragon

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Baby Dragon Graveyard Wizard
Goblin Gang
Knight Firecracker Baby Dragon
Firecracker
Knight Goblin Gang Baby Dragon
Barbarians
Wizard
Knight
Baby Dragon
Knight Graveyard Goblin Gang Firecracker
Graveyard
Knight Baby Dragon
Goblinstein

Defense Synergies 2 5

Knight
Goblin Gang Firecracker Wizard Baby Dragon
Goblin Gang
Knight Firecracker Barbarians
Firecracker
Knight Goblin Gang Baby Dragon
Barbarians
Goblin Gang
Wizard
Knight
Baby Dragon
Knight Firecracker
Graveyard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Baby Dragon
Barbarians Knight Goblin Gang Firecracker
Goblin Gang Barbarians Knight
Barbarians Knight Goblin Gang Firecracker
Firecracker Barbarians
Goblin Gang Firecracker Baby Dragon
Goblin Gang Firecracker Wizard Baby Dragon
Barbarians Baby Dragon
Barbarians Goblin Gang
Knight Goblin Gang Firecracker Barbarians
Goblin Gang Barbarians Knight Firecracker Wizard Baby Dragon
Goblin Gang Firecracker Wizard Baby Dragon
Barbarians Knight Goblin Gang Wizard
Wizard Goblin Gang Firecracker Barbarians Baby Dragon
Barbarians Knight Goblin Gang
Barbarians Goblin Gang
Barbarians Wizard Knight Goblin Gang Firecracker
Knight Goblin Gang Firecracker Barbarians Wizard Baby Dragon
Wizard Baby Dragon Knight Firecracker Barbarians
Barbarians
Goblin Gang Wizard Knight Firecracker Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians
Knight Goblin Gang Firecracker Wizard Baby Dragon
Goblin Gang Barbarians Knight
Goblin Gang Knight Barbarians
Barbarians Knight Goblin Gang
Firecracker Wizard Goblin Gang Baby Dragon
Goblin Gang Knight Barbarians
Knight Barbarians
Knight Firecracker Barbarians Baby Dragon
Goblin Gang Barbarians
Knight Barbarians
Barbarians
Barbarians Knight Goblin Gang Wizard
Wizard Firecracker Barbarians Baby Dragon
Goblin Gang Barbarians Knight Firecracker Baby Dragon
Firecracker Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Knight Firecracker Barbarians
Wizard Firecracker Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard
Goblin Gang
Firecracker Knight Wizard
Firecracker Wizard Baby Dragon
Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Baby Dragon
Wizard
Barbarians Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Wizard Baby Dragon
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Goblin Gang Barbarians
Firecracker Wizard Baby Dragon
Knight Goblin Gang Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker
Goblin Gang Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon
Firecracker Wizard

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