My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Fisherman Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Fisherman
Giant Snowball
Skeleton Army Witch Fisherman
Zap
Firecracker Skeleton Army Witch Fisherman
Barbarian Barrel
Firecracker Skeleton Army Witch
The Log
Firecracker Skeleton Army Witch Fisherman
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Skeleton Army Witch Fisherman
Fireball
Firecracker Skeleton Army Witch Fisherman
Poison
Firecracker Skeleton Army Witch Fisherman
Lightning
Witch Fisherman Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Fisherman Fireball Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Skeleton Army Fisherman

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Fisherman Mega Knight
Fireball
The Log Mega Knight
Skeleton Army
Witch
Mega Knight
The Log
Fireball Fisherman Mega Knight
Fisherman
Firecracker The Log Mega Knight
Mega Knight
Firecracker Fireball Witch The Log Fisherman
Goblinstein

Defense Synergies 2 11

Firecracker
The Log Skeleton Army Fisherman Mega Knight
Fireball
The Log Mega Knight
Skeleton Army
Firecracker The Log
Witch
The Log Fisherman Mega Knight
The Log
Firecracker Fireball Skeleton Army Witch Fisherman Mega Knight
Fisherman
Firecracker Witch The Log Mega Knight
Mega Knight
Firecracker Fireball Witch The Log Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Skeleton Army Firecracker Witch The Log Fisherman Mega Knight
Skeleton Army Witch Fisherman Mega Knight
Skeleton Army Witch Firecracker Fisherman Mega Knight
Firecracker Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Firecracker Mega Knight
Firecracker Fireball Witch
Fireball The Log Mega Knight
Witch Skeleton Army Fisherman
Skeleton Army Firecracker Fisherman Mega Knight
Skeleton Army Witch Firecracker Fireball The Log Fisherman Mega Knight
Firecracker Fireball Witch
Skeleton Army Mega Knight Fireball Witch The Log
Fireball Skeleton Army Mega Knight Firecracker Witch The Log
Skeleton Army Mega Knight
Skeleton Army Fireball The Log Fisherman Mega Knight Goblinstein
Mega Knight Firecracker Fireball Skeleton Army Witch Fisherman
Fireball Mega Knight Firecracker Skeleton Army Witch The Log Fisherman
Witch The Log Firecracker Fireball Fisherman Mega Knight
Fisherman
Skeleton Army Mega Knight Firecracker Fireball Witch The Log Fisherman
Skeleton Army Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Witch Fisherman
Fireball Firecracker The Log Fisherman Mega Knight
Skeleton Army Mega Knight Witch The Log Fisherman
Skeleton Army Mega Knight Fireball The Log Fisherman
Skeleton Army Witch Fisherman Mega Knight
Firecracker Fireball Goblinstein Witch
Skeleton Army Fireball Witch
Mega Knight Skeleton Army Fisherman
Mega Knight Goblinstein Firecracker Fireball Skeleton Army Witch The Log
Witch Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight Fireball The Log
Skeleton Army Mega Knight Fireball Witch
Firecracker Fireball Skeleton Army Witch Mega Knight
Skeleton Army Witch Firecracker Fireball The Log Fisherman Goblinstein
Mega Knight Firecracker Fireball Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Fisherman
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight Goblinstein
Firecracker Fireball Goblinstein Witch
Firecracker Witch The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Fisherman
Fireball Fisherman
Firecracker Fireball The Log Fisherman
Fireball Firecracker
Firecracker Fireball The Log Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball Witch The Log
Firecracker Fireball The Log Mega Knight
Fireball
Fisherman
Firecracker Fireball The Log Fisherman Mega Knight
Firecracker Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log Fisherman
Fireball The Log
Firecracker The Log Fireball Witch Mega Knight Goblinstein
Witch Fisherman
Firecracker Fireball The Log Witch Fisherman
Fireball Witch The Log Fisherman Mega Knight
Fireball Firecracker The Log Fisherman
Firecracker Fireball Witch
Firecracker Fireball Witch Goblinstein
Fireball
Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Fireball Skeleton Army Witch Goblinstein
Fireball Firecracker Witch
The Log Fireball
Fireball Firecracker Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Witch The Log Mega Knight
Fireball Firecracker Mega Knight
Fisherman

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