My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins
Barbarian Barrel
Ice Spirit Goblins Elite Barbarians Executioner
The Log
Ice Spirit Goblins Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Elite Barbarians Hog Rider Executioner
Fireball
Elite Barbarians Hog Rider Executioner
Poison
Executioner
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Tornado Hog Rider Executioner Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblins Elite Barbarians Executioner
Goblins
Hog Rider Ice Spirit
Elite Barbarians
Ice Spirit Hog Rider The Log
Hog Rider
Ice Spirit Goblins The Log Elite Barbarians Rocket Tornado Executioner
Rocket
Tornado Hog Rider
Tornado
Rocket Executioner Hog Rider The Log
Executioner
Tornado Ice Spirit Hog Rider The Log
The Log
Hog Rider Elite Barbarians Tornado Executioner

Defense Synergies 2 11

Ice Spirit
Goblins Elite Barbarians Rocket Tornado Executioner The Log
Goblins
Ice Spirit The Log
Elite Barbarians
Ice Spirit The Log
Hog Rider
Rocket
Tornado Ice Spirit The Log
Tornado
Rocket Executioner Ice Spirit The Log
Executioner
Tornado Ice Spirit The Log
The Log
Ice Spirit Goblins Elite Barbarians Rocket Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner The Log
Elite Barbarians Ice Spirit Goblins Executioner The Log
Rocket Tornado Goblins Elite Barbarians Executioner
Elite Barbarians Goblins
Elite Barbarians Rocket Tornado The Log
Tornado The Log Goblins Executioner
Rocket Tornado Ice Spirit Executioner
Rocket The Log
Goblins Elite Barbarians Tornado
Elite Barbarians Tornado Ice Spirit Goblins
Goblins Executioner Tornado The Log
Executioner Tornado
Ice Spirit Elite Barbarians Rocket The Log
Rocket Executioner Ice Spirit Goblins Tornado The Log
Elite Barbarians
Rocket Tornado Ice Spirit Elite Barbarians The Log
Goblins Elite Barbarians Tornado Executioner
Ice Spirit Goblins Elite Barbarians Tornado Executioner The Log
Tornado Executioner The Log Ice Spirit
Elite Barbarians Tornado
Goblins Elite Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians
Elite Barbarians Rocket Executioner The Log
Ice Spirit Goblins Elite Barbarians Rocket The Log
Rocket Elite Barbarians Tornado The Log
Elite Barbarians Executioner
Rocket Executioner Ice Spirit Tornado
Rocket Goblins Elite Barbarians
Elite Barbarians
Rocket Ice Spirit Goblins Elite Barbarians Tornado The Log
Elite Barbarians
Rocket Elite Barbarians Tornado The Log
Elite Barbarians Rocket Executioner
Executioner
Elite Barbarians Ice Spirit Goblins Rocket Tornado Executioner The Log
Executioner Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Tornado Executioner The Log
Rocket The Log
Rocket The Log
Rocket Executioner The Log
Executioner Ice Spirit Rocket Tornado
Tornado Executioner The Log
The Log Ice Spirit Tornado Executioner
The Log Tornado
Rocket Goblins Elite Barbarians Tornado
Rocket Tornado The Log
Rocket Tornado Executioner
Rocket Elite Barbarians Executioner The Log
Rocket
Elite Barbarians The Log
Rocket Executioner The Log
Rocket Executioner The Log
Rocket Tornado
Rocket
Rocket Executioner The Log
Rocket Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log Ice Spirit Executioner
The Log Tornado Executioner
Tornado The Log
Rocket Tornado The Log
Elite Barbarians Tornado Executioner
Rocket Ice Spirit
Elite Barbarians
Rocket The Log
Rocket Ice Spirit
Rocket The Log
Ice Spirit Rocket
Rocket Tornado Executioner
The Log
Rocket Executioner
The Log Executioner
Rocket Tornado
Elite Barbarians Executioner
Ice Spirit Elite Barbarians Rocket Tornado The Log
Rocket Tornado Executioner
Rocket Tornado Executioner The Log
Rocket

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