My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Gang
Giant Snowball
Skeletons Minions Goblin Gang Witch
Zap
Skeletons Minions Goblin Gang Witch
Barbarian Barrel
Skeletons Goblin Gang Witch
The Log
Skeletons Goblin Gang Witch
Earthquake
Skeletons Goblin Gang Witch
Arrows
Skeletons Minions Goblin Gang Witch
Royal Delivery
Skeletons Minions Goblin Gang Witch
Fireball
Minions Goblin Gang Witch
Poison
Minions Goblin Gang Witch
Lightning
Ice Golem Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Minions Goblin Gang Golden Knight Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Minions Goblin Gang

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Mega Knight Ice Golem
Goblin Gang
Ice Golem
Ice Golem
Goblin Gang Minions Witch
Rocket
Witch
Ice Golem Mega Knight
Mega Knight
Minions Witch
Golden Knight

Defense Synergies 1 9

Skeletons
Minions Ice Golem Witch
Minions
Ice Golem Skeletons Mega Knight Golden Knight
Goblin Gang
Ice Golem
Ice Golem
Minions Skeletons Goblin Gang Witch Mega Knight
Rocket
Witch
Skeletons Ice Golem Mega Knight
Mega Knight
Minions Ice Golem Witch
Golden Knight
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Ice Golem Golden Knight
Skeletons Minions Goblin Gang Witch Mega Knight
Goblin Gang Rocket Witch Mega Knight Skeletons Minions
Witch Skeletons Minions Goblin Gang Mega Knight
Rocket Mega Knight
Goblin Gang Skeletons Minions Mega Knight
Minions Rocket Goblin Gang Witch
Rocket Ice Golem Mega Knight Golden Knight
Witch Skeletons Minions Goblin Gang
Goblin Gang Skeletons Ice Golem Mega Knight
Minions Goblin Gang Witch Skeletons Ice Golem Mega Knight
Minions Goblin Gang Witch
Mega Knight Skeletons Minions Goblin Gang Rocket Witch
Rocket Mega Knight Minions Goblin Gang Witch Golden Knight
Goblin Gang Mega Knight
Rocket Goblin Gang Mega Knight
Mega Knight Skeletons Minions Goblin Gang Witch
Mega Knight Minions Goblin Gang Witch Golden Knight
Witch Minions Ice Golem Mega Knight
Goblin Gang Mega Knight Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Ice Golem Witch
Goblin Gang Ice Golem Rocket Mega Knight
Goblin Gang Mega Knight Skeletons Minions Ice Golem Rocket Witch Golden Knight
Goblin Gang Rocket Mega Knight Ice Golem
Skeletons Goblin Gang Witch Mega Knight
Rocket Skeletons Minions Goblin Gang Ice Golem Witch
Goblin Gang Rocket Skeletons Minions Ice Golem Witch
Mega Knight
Rocket Mega Knight Skeletons Minions Ice Golem Witch
Witch Skeletons Goblin Gang
Mega Knight Minions Witch Golden Knight
Rocket Mega Knight
Rocket Mega Knight Skeletons Goblin Gang Ice Golem Witch Golden Knight
Witch Mega Knight
Goblin Gang Witch Skeletons Minions Ice Golem Rocket Golden Knight
Minions Mega Knight Ice Golem Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Golden Knight
Golden Knight
Rocket
Ice Golem Rocket
Rocket Mega Knight
Minions Ice Golem Rocket Witch
Witch
Ice Golem
Golden Knight
Rocket Minions Goblin Gang
Rocket Golden Knight
Rocket
Rocket Ice Golem Golden Knight
Minions Rocket
Ice Golem
Rocket Witch Golden Knight
Rocket Mega Knight
Rocket
Minions Rocket
Rocket Mega Knight
Rocket Witch Mega Knight Golden Knight
Rocket Minions Mega Knight
Rocket
Rocket
Rocket
Ice Golem Witch Mega Knight
Witch
Witch Golden Knight
Witch Mega Knight Golden Knight
Rocket Golden Knight
Ice Golem Witch
Rocket Minions Witch
Rocket Mega Knight
Rocket
Mega Knight
Rocket
Minions Goblin Gang Rocket Witch
Rocket Witch
Goblin Gang Rocket Mega Knight
Ice Golem
Rocket
Mega Knight
Minions Goblin Gang Rocket Witch Golden Knight
Rocket Witch
Rocket Witch Mega Knight Golden Knight
Rocket Mega Knight

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