My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Inferno Dragon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Ram Rider
Giant Snowball
Cannon Guards Inferno Dragon Lumberjack Ram Rider
Zap
Cannon Guards Inferno Dragon Ram Rider
Barbarian Barrel
Cannon Guards Ice Wizard Lumberjack
The Log
Cannon Guards Lumberjack Ram Rider
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Guards Ice Wizard Inferno Dragon Lumberjack Ram Rider
Fireball
Cannon Ice Wizard Inferno Dragon Lumberjack Ram Rider
Poison
Cannon Guards Ice Wizard
Lightning
Cannon Ice Wizard Inferno Dragon Lumberjack Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Cannon Guards Ice Wizard Inferno Dragon Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Cannon Guards

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lumberjack Ram Rider
Cannon
Rage
Guards
Lumberjack Ram Rider
Ice Wizard
Lumberjack Ram Rider
Inferno Dragon
Lumberjack
Arrows Guards Ice Wizard Ram Rider
Ram Rider
Arrows Guards Ice Wizard Lumberjack

Defense Synergies 0 12

Arrows
Cannon Ice Wizard Lumberjack
Cannon
Arrows Guards Ice Wizard Inferno Dragon Lumberjack
Rage
Guards
Cannon Ice Wizard Lumberjack
Ice Wizard
Arrows Cannon Guards Inferno Dragon Lumberjack
Inferno Dragon
Cannon Ice Wizard
Lumberjack
Arrows Cannon Guards Ice Wizard Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ram Rider
Inferno Dragon Lumberjack Cannon Ice Wizard Ram Rider
Cannon Lumberjack Ram Rider Ice Wizard Inferno Dragon
Cannon Inferno Dragon Lumberjack Guards Ice Wizard Ram Rider
Arrows Lumberjack
Arrows Cannon Guards Ice Wizard Lumberjack
Inferno Dragon Ram Rider Arrows Cannon Ice Wizard
Arrows Cannon Ram Rider
Cannon Inferno Dragon Ice Wizard Lumberjack
Guards Cannon Ice Wizard Lumberjack
Guards Ice Wizard Arrows Cannon Lumberjack Ram Rider
Arrows Inferno Dragon Ice Wizard Ram Rider
Cannon Lumberjack Guards Ice Wizard Ram Rider
Arrows Cannon Guards Lumberjack
Inferno Dragon Cannon Lumberjack Ram Rider
Cannon Inferno Dragon Lumberjack Ram Rider
Arrows Cannon Lumberjack
Arrows Cannon Guards Ice Wizard Lumberjack Ram Rider
Arrows Cannon Guards Ice Wizard Inferno Dragon Lumberjack Ram Rider
Cannon Inferno Dragon Lumberjack Ram Rider
Arrows Cannon Guards Lumberjack
Cannon Guards Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Arrows Inferno Dragon Lumberjack
Guards Lumberjack Ram Rider
Guards Lumberjack Ram Rider
Cannon Guards Inferno Dragon Lumberjack Ram Rider
Arrows Ice Wizard Ram Rider
Guards Ice Wizard Lumberjack Ram Rider
Inferno Dragon Lumberjack
Inferno Dragon
Cannon Guards Inferno Dragon
Inferno Dragon Guards Lumberjack
Arrows Guards
Cannon Guards Lumberjack Ram Rider
Cannon
Guards Inferno Dragon Lumberjack
Arrows Cannon Ice Wizard Inferno Dragon
Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Ice Wizard Ram Rider
Arrows
Arrows Guards
Arrows
Arrows Ice Wizard Ram Rider
Arrows
Arrows Ice Wizard Ram Rider
Arrows Ram Rider
Guards Lumberjack
Arrows Ram Rider
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Ice Wizard
Inferno Dragon
Arrows Ice Wizard Ram Rider
Arrows Ram Rider
Arrows
Arrows Ice Wizard
Guards
Arrows
Arrows
Arrows
Guards
Arrows Ice Wizard Ram Rider
Arrows
Lumberjack
Arrows
Arrows
Guards
Inferno Dragon

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