My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Electro Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Baby Dragon
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Valkyrie
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie Hog Rider Baby Dragon
Fireball
Goblin Gang Firecracker Hog Rider Baby Dragon
Poison
Goblin Gang Firecracker
Lightning
Valkyrie Baby Dragon Goblinstein
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Valkyrie Hog Rider Baby Dragon Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Goblin Gang
Hog Rider Firecracker Valkyrie Baby Dragon
Firecracker
Hog Rider Goblin Gang Valkyrie Baby Dragon
Valkyrie
Hog Rider Goblin Gang Firecracker Baby Dragon
Hog Rider
Arrows Goblin Gang Firecracker Valkyrie Baby Dragon
Baby Dragon
Goblin Gang Firecracker Valkyrie Hog Rider Electro Giant
Electro Giant
Baby Dragon
Goblinstein

Defense Synergies 1 5

Arrows
Valkyrie
Goblin Gang
Firecracker Valkyrie
Firecracker
Valkyrie Goblin Gang Baby Dragon
Valkyrie
Firecracker Arrows Goblin Gang Baby Dragon
Hog Rider
Baby Dragon
Firecracker Valkyrie
Electro Giant
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon
Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie
Goblin Gang Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Goblin Gang Firecracker Valkyrie Baby Dragon
Arrows Goblin Gang Firecracker Baby Dragon
Arrows Valkyrie Baby Dragon Electro Giant
Goblin Gang
Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie Arrows Firecracker Baby Dragon Electro Giant
Arrows Goblin Gang Firecracker Baby Dragon
Goblin Gang Valkyrie
Valkyrie Arrows Goblin Gang Firecracker Baby Dragon
Goblin Gang
Goblin Gang Electro Giant
Arrows Goblin Gang Firecracker Valkyrie
Arrows Valkyrie Goblin Gang Firecracker Baby Dragon
Arrows Valkyrie Baby Dragon Firecracker
Goblin Gang Valkyrie Arrows Firecracker Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Electro Giant
Arrows Goblin Gang Firecracker Valkyrie Baby Dragon
Goblin Gang Valkyrie
Goblin Gang Valkyrie
Goblin Gang Valkyrie
Arrows Firecracker Electro Giant Goblin Gang Baby Dragon
Goblin Gang Valkyrie
Valkyrie
Firecracker Valkyrie Baby Dragon
Goblin Gang
Valkyrie
Arrows Valkyrie Electro Giant
Goblin Gang Valkyrie
Firecracker Valkyrie Baby Dragon Electro Giant
Goblin Gang Electro Giant Firecracker Valkyrie Baby Dragon
Arrows Valkyrie Firecracker Baby Dragon Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Electro Giant Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker
Goblin Gang
Firecracker Arrows Valkyrie
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Arrows Firecracker Baby Dragon
Arrows Firecracker Valkyrie Baby Dragon Electro Giant
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Firecracker Electro Giant Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Electro Giant
Firecracker Electro Giant
Arrows
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Arrows Firecracker Baby Dragon
Arrows
Goblin Gang Firecracker Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Electro Giant
Firecracker
Electro Giant Goblin Gang Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Electro Giant
Firecracker

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