My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Guards
Giant Snowball
Cannon Goblin Gang Hog Rider Guards
Zap
Cannon Goblin Gang Firecracker Guards
Barbarian Barrel
Cannon Goblin Gang Firecracker Guards Electro Wizard
The Log
Cannon Goblin Gang Firecracker Hog Rider Guards
Earthquake
Cannon Goblin Gang Firecracker Hog Rider Guards
Arrows
Goblin Gang Firecracker Guards
Royal Delivery
Goblin Gang Firecracker Hog Rider Guards Electro Wizard
Fireball
Cannon Goblin Gang Firecracker Hog Rider Electro Wizard
Poison
Cannon Goblin Gang Firecracker Guards Electro Wizard
Lightning
Cannon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Gang Firecracker Guards Hog Rider Electro Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Gang Firecracker

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Goblin Gang
Hog Rider
Goblin Gang Firecracker Lightning The Log Guards Electro Wizard
Guards
Hog Rider The Log
Lightning
Hog Rider
The Log
Hog Rider Guards
Electro Wizard
Hog Rider

Defense Synergies 2 14

Cannon
The Log Goblin Gang Firecracker Guards Electro Wizard
Goblin Gang
Cannon Firecracker Guards The Log Electro Wizard
Firecracker
The Log Cannon Goblin Gang Guards Electro Wizard
Hog Rider
Guards
Cannon Goblin Gang Firecracker The Log Electro Wizard
Lightning
The Log
The Log
Cannon Firecracker Goblin Gang Guards Lightning Electro Wizard
Electro Wizard
Cannon Goblin Gang Firecracker Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Firecracker The Log Electro Wizard
Cannon Goblin Gang Firecracker The Log Electro Wizard
Cannon Goblin Gang Lightning Electro Wizard
Cannon Goblin Gang Firecracker Guards Electro Wizard
Lightning Firecracker The Log
Goblin Gang The Log Cannon Firecracker Guards Electro Wizard
Lightning Electro Wizard Cannon Goblin Gang Firecracker
Lightning Cannon The Log Electro Wizard
Cannon Goblin Gang
Goblin Gang Guards Cannon Firecracker Electro Wizard
Goblin Gang Guards Electro Wizard Cannon Firecracker The Log
Goblin Gang Firecracker Electro Wizard
Cannon Goblin Gang Guards Lightning The Log Electro Wizard
Cannon Goblin Gang Firecracker Guards The Log Electro Wizard
Cannon Goblin Gang Electro Wizard
Cannon Goblin Gang Lightning The Log Electro Wizard
Cannon Goblin Gang Firecracker Electro Wizard
Cannon Goblin Gang Firecracker Guards The Log Electro Wizard
The Log Cannon Firecracker Guards Electro Wizard
Cannon Electro Wizard
Goblin Gang Cannon Firecracker Guards The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Electro Wizard
Electro Wizard Goblin Gang Firecracker Lightning The Log
Goblin Gang Guards Lightning The Log Electro Wizard
Goblin Gang Guards Lightning The Log Electro Wizard
Cannon Goblin Gang Guards
Firecracker Goblin Gang Electro Wizard
Goblin Gang Guards Lightning Electro Wizard
Lightning Electro Wizard Firecracker The Log
Cannon Goblin Gang Guards
Guards
Lightning Guards The Log Electro Wizard
Lightning Cannon Goblin Gang Guards
Cannon Firecracker
Goblin Gang Guards Electro Wizard Firecracker Lightning The Log
Cannon Firecracker The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Guards The Log
Firecracker The Log Electro Wizard
Lightning The Log
Lightning Firecracker Guards The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker Lightning
The Log Firecracker Lightning
Lightning Goblin Gang Guards Electro Wizard
Firecracker Lightning The Log Electro Wizard
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning
Lightning
Lightning Firecracker The Log Electro Wizard
Lightning Firecracker The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Firecracker The Log
Firecracker The Log Lightning Electro Wizard
Lightning The Log
Lightning Firecracker The Log
Lightning Firecracker Electro Wizard
Lightning Electro Wizard Firecracker Guards
Lightning
Lightning The Log
Lightning Firecracker Electro Wizard
Firecracker Lightning The Log
Lightning Electro Wizard Goblin Gang Guards
Lightning Firecracker Electro Wizard
The Log
Lightning Goblin Gang Firecracker Electro Wizard
The Log Firecracker Lightning
Lightning
Firecracker
Goblin Gang Firecracker Guards Lightning The Log Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker The Log Electro Wizard
Lightning Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: