My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Phoenix Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Phoenix
Giant Snowball
Hog Rider Witch Little Prince
Zap
Witch Little Prince
Barbarian Barrel
Witch Giant Skeleton Little Prince
The Log
Mini P.E.K.K.A Hog Rider Witch Giant Skeleton Little Prince
Earthquake
Hog Rider Witch
Arrows
Witch Little Prince
Royal Delivery
Mini P.E.K.K.A Hog Rider Witch Giant Skeleton Little Prince
Fireball
Hog Rider Witch Little Prince
Poison
Witch Phoenix Little Prince
Lightning
Mini P.E.K.K.A Witch Phoenix Little Prince
Rocket
Hog Rider Witch Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Little Prince Mini P.E.K.K.A Hog Rider Phoenix Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Little Prince Mini P.E.K.K.A Hog Rider

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Giant Skeleton Phoenix Mega Knight
Mini P.E.K.K.A
Arrows Hog Rider Giant Skeleton Mega Knight Little Prince
Hog Rider
Arrows Mini P.E.K.K.A Witch Giant Skeleton Mega Knight Little Prince
Witch
Hog Rider Giant Skeleton Mega Knight
Giant Skeleton
Arrows Mini P.E.K.K.A Hog Rider Witch
Phoenix
Arrows
Mega Knight
Arrows Mini P.E.K.K.A Hog Rider Witch
Little Prince
Mini P.E.K.K.A Hog Rider

Defense Synergies 1 9

Arrows
Mega Knight Mini P.E.K.K.A Giant Skeleton Phoenix Little Prince
Mini P.E.K.K.A
Arrows Witch
Hog Rider
Witch
Mini P.E.K.K.A Giant Skeleton Mega Knight
Giant Skeleton
Arrows Witch Little Prince
Phoenix
Arrows Little Prince
Mega Knight
Arrows Witch
Little Prince
Arrows Giant Skeleton Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Witch Phoenix Mega Knight
Mini P.E.K.K.A Witch Mega Knight Giant Skeleton
Mini P.E.K.K.A Witch Phoenix Mega Knight
Arrows Mini P.E.K.K.A Giant Skeleton Mega Knight
Arrows Mega Knight
Arrows Witch Phoenix Little Prince
Arrows Giant Skeleton Phoenix Mega Knight
Mini P.E.K.K.A Witch Phoenix
Mini P.E.K.K.A Giant Skeleton Phoenix Mega Knight Little Prince
Witch Arrows Giant Skeleton Mega Knight
Arrows Witch Phoenix
Mini P.E.K.K.A Mega Knight Witch Giant Skeleton
Mega Knight Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Phoenix Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Witch
Arrows Mega Knight Witch Little Prince
Arrows Witch Giant Skeleton Mega Knight Little Prince
Mini P.E.K.K.A Phoenix
Mega Knight Arrows Mini P.E.K.K.A Witch Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch Giant Skeleton
Arrows Mini P.E.K.K.A Phoenix Mega Knight
Giant Skeleton Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Mega Knight Phoenix
Giant Skeleton Mini P.E.K.K.A Witch Phoenix Mega Knight
Arrows Witch
Mini P.E.K.K.A Witch Giant Skeleton Phoenix
Mini P.E.K.K.A Giant Skeleton Mega Knight Phoenix
Giant Skeleton Mega Knight Mini P.E.K.K.A Witch Phoenix
Witch Phoenix
Mega Knight Mini P.E.K.K.A Witch Giant Skeleton Phoenix
Mega Knight Arrows Giant Skeleton Phoenix
Mini P.E.K.K.A Giant Skeleton Mega Knight Witch
Witch Mega Knight
Witch Phoenix Mini P.E.K.K.A Giant Skeleton Little Prince
Arrows Mega Knight Mini P.E.K.K.A Witch Giant Skeleton Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows Mega Knight
Arrows Witch
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Mega Knight
Arrows Witch Mega Knight Little Prince
Giant Skeleton Mega Knight
Arrows
Arrows
Arrows Witch Mega Knight Little Prince
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch Little Prince
Witch
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows
Witch
Arrows Witch
Arrows
Mini P.E.K.K.A Mega Knight
Arrows
Arrows Giant Skeleton
Mega Knight
Witch Giant Skeleton
Witch
Witch Giant Skeleton Mega Knight Little Prince
Mega Knight

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