My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider Witch
Zap
Cannon Goblin Gang Witch
Barbarian Barrel
Ice Spirit Knight Cannon Goblin Gang Witch
The Log
Ice Spirit Cannon Goblin Gang Hog Rider Witch
Earthquake
Cannon Goblin Gang Hog Rider Witch
Arrows
Ice Spirit Goblin Gang Witch
Royal Delivery
Ice Spirit Knight Goblin Gang Hog Rider Witch P.E.K.K.A
Fireball
Cannon Goblin Gang Hog Rider Witch
Poison
Cannon Goblin Gang Witch
Lightning
Knight Cannon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Cannon Goblin Gang Fireball Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Cannon Goblin Gang

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider P.E.K.K.A Witch
Knight
Ice Spirit Goblin Gang Hog Rider Fireball Witch
Cannon
Goblin Gang
Knight Hog Rider P.E.K.K.A
Fireball
Hog Rider Knight
Hog Rider
Ice Spirit Knight Goblin Gang Fireball Witch
Witch
Ice Spirit Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Goblin Gang Witch

Defense Synergies 3 11

Ice Spirit
Goblin Gang Knight Cannon Fireball Witch P.E.K.K.A
Knight
Cannon Goblin Gang Ice Spirit Fireball Witch
Cannon
Knight Ice Spirit Goblin Gang Fireball Witch
Goblin Gang
Ice Spirit Knight Cannon P.E.K.K.A
Fireball
Ice Spirit Knight Cannon
Hog Rider
Witch
Ice Spirit Knight Cannon
P.E.K.K.A
Ice Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball
P.E.K.K.A Ice Spirit Knight Cannon Goblin Gang Witch
Cannon Goblin Gang Witch P.E.K.K.A Knight
Cannon Witch P.E.K.K.A Knight Goblin Gang
Fireball P.E.K.K.A
Goblin Gang Fireball Cannon
Ice Spirit Cannon Goblin Gang Fireball Witch
Cannon Fireball P.E.K.K.A
Cannon Witch P.E.K.K.A Goblin Gang
Knight Goblin Gang Ice Spirit Cannon
Goblin Gang Witch Knight Cannon Fireball
Goblin Gang Fireball Witch
Cannon P.E.K.K.A Ice Spirit Knight Goblin Gang Fireball Witch
Fireball Ice Spirit Cannon Goblin Gang Witch P.E.K.K.A
P.E.K.K.A Knight Cannon Goblin Gang
Ice Spirit Cannon Goblin Gang Fireball P.E.K.K.A
Knight Cannon Goblin Gang Fireball Witch P.E.K.K.A
Ice Spirit Cannon Fireball Knight Goblin Gang Witch
Witch Ice Spirit Knight Cannon Fireball
P.E.K.K.A Cannon
Goblin Gang Knight Cannon Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Witch P.E.K.K.A
Fireball Knight Goblin Gang
Goblin Gang P.E.K.K.A Ice Spirit Knight Witch
Goblin Gang P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Cannon Goblin Gang Witch
Fireball Ice Spirit Goblin Gang Witch
Goblin Gang P.E.K.K.A Knight Fireball Witch
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight Fireball Witch
Witch P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A Knight Witch
P.E.K.K.A Fireball
P.E.K.K.A Knight Cannon Goblin Gang Fireball Witch
Cannon Fireball Witch
Goblin Gang Witch Ice Spirit Knight Fireball P.E.K.K.A
Cannon Fireball Witch P.E.K.K.A
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball
Fireball Ice Spirit Witch
Witch
Fireball Ice Spirit
Fireball
Goblin Gang Fireball
Knight Fireball
Fireball
Knight Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fireball
Ice Spirit Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Ice Spirit Fireball Witch
Fireball
Fireball
Ice Spirit Fireball
P.E.K.K.A
Fireball
Ice Spirit Goblin Gang Fireball Witch
Fireball Witch
Fireball
Fireball Knight Goblin Gang
Fireball
Fireball
P.E.K.K.A
Ice Spirit Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch
P.E.K.K.A
Fireball

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