My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang Hog Rider
Giant Snowball
Skeletons Archers Cannon Goblin Gang Hog Rider
Zap
Skeletons Archers Cannon Goblin Gang
Barbarian Barrel
Skeletons Archers Cannon Goblin Gang Valkyrie
The Log
Skeletons Archers Cannon Goblin Gang Hog Rider
Earthquake
Skeletons Archers Cannon Goblin Gang Hog Rider
Arrows
Skeletons Archers Goblin Gang
Royal Delivery
Skeletons Archers Goblin Gang Valkyrie Hog Rider
Fireball
Archers Cannon Goblin Gang Hog Rider
Poison
Archers Cannon Goblin Gang
Lightning
Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Archers Cannon Goblin Gang Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Archers Cannon

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Hog Rider Archers Fireball Valkyrie
Archers
Valkyrie Giant Snowball Hog Rider
Cannon
Goblin Gang
Hog Rider Valkyrie
Fireball
Hog Rider Giant Snowball
Valkyrie
Archers Hog Rider Giant Snowball Goblin Gang
Hog Rider
Giant Snowball Goblin Gang Fireball Valkyrie Archers

Defense Synergies 3 12

Skeletons
Cannon Giant Snowball Archers
Giant Snowball
Goblin Gang Skeletons Archers Cannon Valkyrie
Archers
Valkyrie Skeletons Giant Snowball Cannon Goblin Gang
Cannon
Skeletons Giant Snowball Archers Goblin Gang Fireball Valkyrie
Goblin Gang
Giant Snowball Archers Cannon Valkyrie
Fireball
Cannon Valkyrie
Valkyrie
Archers Giant Snowball Cannon Goblin Gang Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie
Skeletons Cannon Goblin Gang Valkyrie
Cannon Goblin Gang Skeletons Giant Snowball Archers Valkyrie
Cannon Skeletons Goblin Gang Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Skeletons Giant Snowball Archers Cannon Valkyrie
Giant Snowball Archers Cannon Goblin Gang Fireball
Cannon Fireball Valkyrie
Cannon Skeletons Goblin Gang
Goblin Gang Skeletons Giant Snowball Archers Cannon Valkyrie
Archers Goblin Gang Valkyrie Skeletons Giant Snowball Cannon Fireball
Giant Snowball Archers Goblin Gang Fireball
Cannon Skeletons Giant Snowball Goblin Gang Fireball Valkyrie
Fireball Valkyrie Giant Snowball Cannon Goblin Gang
Cannon Goblin Gang
Giant Snowball Cannon Goblin Gang Fireball
Skeletons Cannon Goblin Gang Fireball Valkyrie
Cannon Fireball Valkyrie Giant Snowball Archers Goblin Gang
Giant Snowball Valkyrie Archers Cannon Fireball
Cannon
Goblin Gang Valkyrie Giant Snowball Archers Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeletons Giant Snowball Archers Fireball
Fireball Giant Snowball Archers Goblin Gang Valkyrie
Goblin Gang Skeletons Valkyrie
Goblin Gang Valkyrie Fireball
Skeletons Cannon Goblin Gang Valkyrie
Fireball Skeletons Giant Snowball Archers Goblin Gang
Goblin Gang Skeletons Archers Fireball Valkyrie
Valkyrie
Skeletons Giant Snowball Fireball Valkyrie
Skeletons Cannon Goblin Gang
Valkyrie
Giant Snowball Fireball Valkyrie
Skeletons Cannon Goblin Gang Fireball Valkyrie
Archers Cannon Fireball Valkyrie
Goblin Gang Skeletons Archers Fireball Valkyrie
Valkyrie Giant Snowball Archers Cannon Fireball
Giant Snowball Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Giant Snowball
Fireball
Fireball Valkyrie
Fireball Giant Snowball Valkyrie
Fireball Giant Snowball
Archers
Fireball Giant Snowball
Fireball Giant Snowball
Giant Snowball Goblin Gang Fireball
Fireball Valkyrie
Fireball Giant Snowball Archers
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Archers Fireball
Giant Snowball Fireball Valkyrie
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Valkyrie
Fireball Giant Snowball
Fireball Giant Snowball
Fireball
Giant Snowball Archers Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Archers Goblin Gang Fireball
Fireball Giant Snowball Archers
Fireball
Fireball Goblin Gang Valkyrie
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Goblin Gang Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball

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