My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Elite Barbarians Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Minion Horde Hog Rider Skeleton Army
Zap
Fire Spirit Minion Horde Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Skeleton Army Magic Archer
The Log
Fire Spirit Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Elite Barbarians Hog Rider Skeleton Army Magic Archer
Fireball
Minion Horde Elite Barbarians Hog Rider Skeleton Army Magic Archer
Poison
Minion Horde Skeleton Army Magic Archer
Lightning
Elite Barbarians Magic Archer
Rocket
Minion Horde Elite Barbarians Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Skeleton Army Hog Rider Magic Archer Minion Horde Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Skeleton Army Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians
Minion Horde
Mega Knight Hog Rider
Elite Barbarians
Fire Spirit Hog Rider The Log Mega Knight
Hog Rider
Fire Spirit The Log Minion Horde Elite Barbarians Magic Archer Mega Knight
Skeleton Army
The Log
Hog Rider Elite Barbarians Magic Archer Mega Knight
Magic Archer
Hog Rider The Log Mega Knight
Mega Knight
Minion Horde Elite Barbarians Hog Rider The Log Magic Archer

Defense Synergies 0 9

Fire Spirit
The Log
Minion Horde
The Log
Elite Barbarians
The Log Mega Knight
Hog Rider
Skeleton Army
The Log Magic Archer
The Log
Fire Spirit Minion Horde Elite Barbarians Skeleton Army Magic Archer Mega Knight
Magic Archer
Skeleton Army The Log Mega Knight
Mega Knight
Elite Barbarians The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log Magic Archer
Minion Horde Elite Barbarians Skeleton Army The Log Mega Knight
Minion Horde Skeleton Army Mega Knight Fire Spirit Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Mega Knight
Elite Barbarians Skeleton Army The Log Mega Knight
Skeleton Army The Log Fire Spirit Magic Archer Mega Knight
Minion Horde Fire Spirit Magic Archer
The Log Magic Archer Mega Knight
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Minion Horde Mega Knight
Minion Horde Skeleton Army The Log Magic Archer Mega Knight
Minion Horde Magic Archer
Minion Horde Skeleton Army Mega Knight Fire Spirit Elite Barbarians The Log
Fire Spirit Skeleton Army Mega Knight Minion Horde The Log Magic Archer
Elite Barbarians Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Elite Barbarians The Log Mega Knight
Minion Horde Mega Knight Elite Barbarians Skeleton Army
Fire Spirit Mega Knight Minion Horde Elite Barbarians Skeleton Army The Log Magic Archer
The Log Fire Spirit Magic Archer Mega Knight
Elite Barbarians
Skeleton Army Mega Knight Fire Spirit Minion Horde Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians The Log Magic Archer Mega Knight
Skeleton Army Mega Knight Minion Horde Elite Barbarians The Log
Skeleton Army Mega Knight Minion Horde Elite Barbarians The Log
Minion Horde Elite Barbarians Skeleton Army Mega Knight
Fire Spirit Minion Horde Magic Archer
Skeleton Army Minion Horde Elite Barbarians
Mega Knight Minion Horde Elite Barbarians Skeleton Army
Minion Horde Mega Knight Elite Barbarians Skeleton Army The Log Magic Archer
Minion Horde Skeleton Army
Mega Knight Minion Horde Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians The Log
Elite Barbarians Skeleton Army Mega Knight Minion Horde
Minion Horde Skeleton Army Magic Archer Mega Knight
Elite Barbarians Skeleton Army Minion Horde The Log Magic Archer
Mega Knight Minion Horde Elite Barbarians The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde The Log
The Log Magic Archer
Minion Horde The Log Magic Archer
The Log
Fire Spirit Minion Horde The Log Magic Archer Mega Knight
Fire Spirit Minion Horde Magic Archer
Fire Spirit Minion Horde The Log Magic Archer
The Log Fire Spirit Magic Archer
The Log
Fire Spirit Minion Horde Elite Barbarians
Minion Horde The Log Magic Archer
Fire Spirit Magic Archer
Fire Spirit Elite Barbarians The Log Magic Archer
Minion Horde Magic Archer
Elite Barbarians The Log Magic Archer
Minion Horde The Log Magic Archer
Magic Archer Minion Horde The Log Mega Knight
Minion Horde
Fire Spirit The Log Magic Archer Mega Knight
Fire Spirit The Log Magic Archer Mega Knight
Minion Horde The Log Magic Archer Mega Knight
The Log
Minion Horde The Log
The Log Fire Spirit Magic Archer Mega Knight
Minion Horde
The Log Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Elite Barbarians Fire Spirit Minion Horde Magic Archer
Minion Horde
Minion Horde Elite Barbarians
Minion Horde The Log Magic Archer Mega Knight
Minion Horde Magic Archer
Minion Horde Mega Knight
The Log Magic Archer
Minion Horde Fire Spirit Skeleton Army Magic Archer
Fire Spirit Magic Archer
The Log
Minion Horde Magic Archer Mega Knight
The Log Magic Archer
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians The Log Magic Archer
Magic Archer
The Log Magic Archer Mega Knight
Mega Knight

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